Music_AfterTheRivalFight: channel_count 4 channel 1, Music_AfterTheRivalFight_Ch1 channel 2, Music_AfterTheRivalFight_Ch2 channel 3, Music_AfterTheRivalFight_Ch3 channel 4, Music_AfterTheRivalFight_Ch4 Music_AfterTheRivalFight_Ch1: tempo 112 volume 7, 7 duty_cycle 0 pitch_offset 1 vibrato 8, 1, 4 stereo_panning TRUE, FALSE note_type 12, 11, 2 octave 2 note G#, 4 note G#, 4 volume_envelope 8, 2 octave 3 note G#, 2 note G#, 2 note G#, 2 note G#, 2 sound_loop 0, Music_LookRival_Ch1.mainloop Music_AfterTheRivalFight_Ch2: duty_cycle 1 vibrato 6, 3, 5 stereo_panning FALSE, TRUE note_type 12, 12, 2 octave 4 note G#, 4 note G#, 4 volume_envelope 10, 2 note G#, 2 note G#, 2 note G#, 2 note G#, 2 sound_loop 0, Music_LookRival_Ch2.mainloop Music_AfterTheRivalFight_Ch3: note_type 12, 2, 8 octave 3 note D#, 2 rest 2 note D#, 2 rest 2 note G#, 2 note F#, 2 note F_, 2 note D#, 2 sound_loop 0, Music_LookRival_Ch3.mainloop Music_AfterTheRivalFight_Ch4: toggle_noise 3 stereo_panning FALSE, TRUE drum_speed 12 drum_note 3, 4 drum_note 3, 4 drum_note 4, 2 drum_note 3, 2 drum_note 3, 2 drum_note 3, 2 sound_loop 0, Music_LookRival_Ch4.mainloop