command: MACRO const \1_command \1 EQUS "db \1_command" ENDM ; BattleCommandPointers indexes (see data/battle/effect_command_pointers.asm) const_def 1 command checkturn ; 01 command checkobedience ; 02 command usedmovetext ; 03 command doturn ; 04 command critical ; 05 command damagestats ; 06 command stab ; 07 command damagevariation ; 08 command checkhit ; 09 command lowersub ; 0a command moveanimnosub ; 0b command raisesub ; 0c command failuretext ; 0d command applydamage ; 0e command criticaltext ; 0f command supereffectivetext ; 10 command checkfaint ; 11 command buildopponentrage ; 12 command poisontarget ; 13 command sleeptarget ; 14 command draintarget ; 15 command eatdream ; 16 command burntarget ; 17 command freezetarget ; 18 command paralyzetarget ; 19 command selfdestruct ; 1a command mirrormove ; 1b command statup ; 1c command statdown ; 1d command payday ; 1e command conversion ; 1f command resetstats ; 20 command storeenergy ; 21 command unleashenergy ; 22 command forceswitch ; 23 command endloop ; 24 command flinchtarget ; 25 command ohko ; 26 command recoil ; 27 command mist ; 28 command focusenergy ; 29 command confuse ; 2a command confusetarget ; 2b command heal ; 2c command transform ; 2d command screen ; 2e command poison ; 2f command paralyze ; 30 command substitute ; 31 command rechargenextturn ; 32 command mimic ; 33 command metronome ; 34 command leechseed ; 35 command splash ; 36 command disable ; 37 command cleartext ; 38 command charge ; 39 command checkcharge ; 3a command traptarget ; 3b command effect0x3c ; 3c command rampage ; 3d command checkrampage ; 3e command constantdamage ; 3f command counter ; 40 command encore ; 41 command painsplit ; 42 command snore ; 43 command conversion2 ; 44 command lockon ; 45 command sketch ; 46 command defrostopponent ; 47 command sleeptalk ; 48 command destinybond ; 49 command spite ; 4a command falseswipe ; 4b command healbell ; 4c command kingsrock ; 4d command triplekick ; 4e command kickcounter ; 4f command thief ; 50 command arenatrap ; 51 command nightmare ; 52 command defrost ; 53 command curse ; 54 command protect ; 55 command spikes ; 56 command foresight ; 57 command perishsong ; 58 command startsandstorm ; 59 command endure ; 5a command checkcurl ; 5b command rolloutpower ; 5c command effect0x5d ; 5d command furycutter ; 5e command attract ; 5f command happinesspower ; 60 command present ; 61 command damagecalc ; 62 command frustrationpower ; 63 command safeguard ; 64 command checksafeguard ; 65 command getmagnitude ; 66 command batonpass ; 67 command pursuit ; 68 command clearhazards ; 69 command healmorn ; 6a command healday ; 6b command healnite ; 6c command hiddenpower ; 6d command startrain ; 6e command startsun ; 6f command attackup ; 70 command defenseup ; 71 command speedup ; 72 command specialattackup ; 73 command specialdefenseup ; 74 command accuracyup ; 75 command evasionup ; 76 command attackup2 ; 77 command defenseup2 ; 78 command speedup2 ; 79 command specialattackup2 ; 7a command specialdefenseup2 ; 7b command accuracyup2 ; 7c command evasionup2 ; 7d command attackdown ; 7e command defensedown ; 7f command speeddown ; 80 command specialattackdown ; 81 command specialdefensedown ; 82 command accuracydown ; 83 command evasiondown ; 84 command attackdown2 ; 85 command defensedown2 ; 86 command speeddown2 ; 87 command specialattackdown2 ; 88 command specialdefensedown2 ; 89 command accuracydown2 ; 8a command evasiondown2 ; 8b command statupmessage ; 8c command statdownmessage ; 8d command statupfailtext ; 8e command statdownfailtext ; 8f command effectchance ; 90 command statdownanim ; 91 command statupanim ; 92 command switchturn ; 93 command fakeout ; 94 command bellydrum ; 95 command psychup ; 96 command rage ; 97 command doubleflyingdamage ; 98 command doubleundergrounddamage ; 99 command mirrorcoat ; 9a command checkfuturesight ; 9b command futuresight ; 9c command doubleminimizedamage ; 9d command skipsuncharge ; 9e command thunderaccuracy ; 9f command teleport ; a0 command beatup ; a1 command ragedamage ; a2 command resettypematchup ; a3 command allstatsup ; a4 command bidefailtext ; a5 command raisesubnoanim ; a6 command lowersubnoanim ; a7 command beatupfailtext ; a8 command clearmissdamage ; a9 command movedelay ; aa command moveanim ; ab command tristatuschance ; ac command supereffectivelooptext ; ad command startloop ; ae command curl ; af NUM_EFFECT_COMMANDS EQU const_value - 1 const_def -1, -1 command endmove ; ff command endturn ; fe