BattleCommand_Selfdestruct: farcall StubbedTrainerRankings_Selfdestruct ld a, BATTLEANIM_PLAYER_DAMAGE ld [wNumHits], a ld c, 3 call DelayFrames ld a, BATTLE_VARS_STATUS call GetBattleVarAddr xor a ld [hli], a inc hl ld [hli], a ld [hl], a ld a, $1 ld [wBattleAnimParam], a call BattleCommand_LowerSub call LoadMoveAnim ld a, BATTLE_VARS_SUBSTATUS4 call GetBattleVarAddr res SUBSTATUS_LEECH_SEED, [hl] ld a, BATTLE_VARS_SUBSTATUS5_OPP call GetBattleVarAddr res SUBSTATUS_DESTINY_BOND, [hl] call _CheckBattleScene ret nc farcall DrawPlayerHUD farcall DrawEnemyHUD call WaitBGMap jp RefreshBattleHuds