; Boolean checks FALSE EQU 0 TRUE EQU 1 ; genders MALE EQU 0 FEMALE EQU 1 ; FlagAction arguments (see home/flag.asm) RESET_FLAG EQU 0 SET_FLAG EQU 1 CHECK_FLAG EQU 2 ; GetHPPal return values (see home.asm) HP_GREEN EQU 0 HP_YELLOW EQU 1 HP_RED EQU 2 ; save file corruption check values SAVE_CHECK_VALUE_1 EQU 99 SAVE_CHECK_VALUE_2 EQU 127 ; hMenuReturn HMENURETURN_SCRIPT EQU %10000000 HMENURETURN_ASM EQU %11111111 ; DoPlayerMovement.DoStep arguments (see engine/player_movement.asm) const_def const STEP_SLOW ; 0 const STEP_WALK ; 1 const STEP_BIKE ; 2 const STEP_LEDGE ; 3 const STEP_ICE ; 4 const STEP_TURN ; 5 const STEP_BACK_LEDGE ; 6 const STEP_WALK_IN_PLACE ; 7 ; time of day boundaries MORN_HOUR EQU 4 ; 4 AM DAY_HOUR EQU 10 ; 10 AM NITE_HOUR EQU 18 ; 6 PM NOON_HOUR EQU 12 ; 12 PM MAX_HOUR EQU 24 ; 12 AM ; boxes MONS_PER_BOX EQU 20 NUM_BOXES EQU 14 ; hall of fame HOF_MON_LENGTH = 1 + 2 + 2 + 1 + (PKMN_NAME_LENGTH +- 1) ; species, id, dvs, level, nick HOF_LENGTH = 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator NUM_HOF_TEAMS = 30 MAX_LINK_RECORD EQU 9999 ; significant money values START_MONEY EQU 3000 MOM_MONEY EQU 2300 MAX_MONEY EQU 999999 MAX_COINS EQU 9999 ; ChangeHappiness arguments (see data/happiness_changes.asm) const_value = 1 const HAPPINESS_GAINLEVEL ; 01 const HAPPINESS_USEDITEM ; 02 const HAPPINESS_USEDXITEM ; 03 const HAPPINESS_GYMBATTLE ; 04 const HAPPINESS_LEARNMOVE ; 05 const HAPPINESS_FAINTED ; 06 const HAPPINESS_POISONFAINT ; 07 const HAPPINESS_BEATENBYSTRONGFOE ; 08 const HAPPINESS_YOUNGCUT1 ; 09 const HAPPINESS_YOUNGCUT2 ; 0a const HAPPINESS_YOUNGCUT3 ; 0b const HAPPINESS_OLDERCUT1 ; 0c const HAPPINESS_OLDERCUT2 ; 0d const HAPPINESS_OLDERCUT3 ; 0e const HAPPINESS_BITTERPOWDER ; 0f const HAPPINESS_ENERGYROOT ; 10 const HAPPINESS_REVIVALHERB ; 11 const HAPPINESS_MASSAGE ; 12 const HAPPINESS_GAINLEVELATHOME ; 13 ; day-care MAX_DAY_CARE_EXP EQU $500000