BrunosRoom_MapScriptHeader: ; trigger count db 2 ; triggers dw UnknownScript_0x180993, $0000 dw UnknownScript_0x180997, $0000 ; callback count db 1 ; callbacks dbw 1, UnknownScript_0x180998 UnknownScript_0x180993: priorityjump UnknownScript_0x1809ad end UnknownScript_0x180997: end UnknownScript_0x180998: checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED iffalse UnknownScript_0x1809a2 changeblock $4, $e, $2a UnknownScript_0x1809a2: checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN iffalse UnknownScript_0x1809ac changeblock $4, $2, $16 UnknownScript_0x1809ac: return UnknownScript_0x1809ad: applymovement $0, MovementData_0x1809f9 refreshscreen $86 playsound SFX_STRENGTH earthquake 80 changeblock $4, $e, $2a reloadmappart loadmovesprites dotrigger $1 setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED waitbutton end BrunoScript_0x1809c5: faceplayer loadfont checkevent EVENT_BEAT_ELITE_4_BRUNO iftrue UnknownScript_0x1809f3 writetext UnknownText_0x1809fe closetext loadmovesprites winlosstext UnknownText_0x180b23, $0000 loadtrainer BRUNO, 1 startbattle returnafterbattle setevent EVENT_BEAT_ELITE_4_BRUNO loadfont writetext UnknownText_0x180b3c closetext loadmovesprites playsound SFX_ENTER_DOOR changeblock $4, $2, $16 reloadmappart loadmovesprites setevent EVENT_BRUNOS_ROOM_EXIT_OPEN waitbutton end UnknownScript_0x1809f3: writetext UnknownText_0x180b3c closetext loadmovesprites end MovementData_0x1809f9: step_up step_up step_up step_up step_end UnknownText_0x1809fe: text "I am BRUNO of the" line "ELITE FOUR." para "I always train to" line "the extreme be-" cont "cause I believe in" cont "our potential." para "That is how we" line "became strong." para "Can you withstand" line "our power?" para "Hm? I see no fear" line "in you. You look" para "determined. Per-" line "fect for battle!" para "Ready, ?" line "You will bow down" para "to our overwhelm-" line "ing power!" para "Hoo hah!" done UnknownText_0x180b23: text "Why? How could we" line "lose?" done UnknownText_0x180b3c: text "Having lost, I" line "have no right to" cont "say anything…" para "Go face your next" line "challenge!" done BrunosRoom_MapEventHeader: ; filler db 0, 0 ; warps db 4 warp_def $11, $4, 3, GROUP_KOGAS_ROOM, MAP_KOGAS_ROOM warp_def $11, $5, 4, GROUP_KOGAS_ROOM, MAP_KOGAS_ROOM warp_def $2, $4, 1, GROUP_KARENS_ROOM, MAP_KARENS_ROOM warp_def $2, $5, 2, GROUP_KARENS_ROOM, MAP_KARENS_ROOM ; xy triggers db 0 ; signposts db 0 ; people-events db 1 person_event SPRITE_BRUNO, 11, 9, UP << 2 | $2, $0, -1, -1, (PAL_OW_BROWN << 4) | $80, 0, BrunoScript_0x1809c5, -1