OlivineCity_MapScriptHeader: ; trigger count db 2 ; triggers dw UnknownScript_0x1a882d, $0000 dw UnknownScript_0x1a882e, $0000 ; callback count db 1 ; callbacks dbw 5, UnknownScript_0x1a882f UnknownScript_0x1a882d: end UnknownScript_0x1a882e: end UnknownScript_0x1a882f: setflag $0047 return UnknownScript_0x1a8833: spriteface $0, $2 showemote $0, $0, 15 special Functionc48f pause 15 playsound SFX_ENTER_DOOR appear $5 waitbutton applymovement $5, MovementData_0x1a88d2 playmusic MUSIC_RIVAL_ENCOUNTER loadfont writetext UnknownText_0x1a88fa closetext loadmovesprites applymovement $0, MovementData_0x1a88f4 spriteface $0, $3 applymovement $5, MovementData_0x1a88db dotrigger $1 disappear $5 special RestartMapMusic variablesprite $5, $31 special Function14209 end UnknownScript_0x1a886b: spriteface $0, $2 showemote $0, $0, 15 special Functionc48f pause 15 playsound SFX_ENTER_DOOR appear $5 waitbutton applymovement $5, MovementData_0x1a88d6 playmusic MUSIC_RIVAL_ENCOUNTER loadfont writetext UnknownText_0x1a88fa closetext loadmovesprites applymovement $0, MovementData_0x1a88f7 spriteface $0, $3 applymovement $5, MovementData_0x1a88e8 disappear $5 dotrigger $1 special RestartMapMusic variablesprite $5, $31 special Function14209 end SailorScript_0x1a88a3: jumptextfaceplayer UnknownText_0x1a8a58 StandingYoungsterScript_0x1a88a6: faceplayer loadfont random $2 if_equal $0, UnknownScript_0x1a88b4 writetext UnknownText_0x1a8b04 closetext loadmovesprites end UnknownScript_0x1a88b4: writetext UnknownText_0x1a8b41 closetext loadmovesprites end SailorScript_0x1a88ba: jumptextfaceplayer UnknownText_0x1a8b71 OlivineCitySign: jumptext OlivineCitySignText OlivineCityPortSign: jumptext OlivineCityPortSignText OlivineGymSign: jumptext OlivineGymSignText OlivineLighthouseSign: jumptext OlivineLighthouseSignText OlivineCityBattleTowerSign: jumptext OlivineCityBattleTowerSignText OlivineCityPokeCenterSign: jumpstd pokecentersign OlivineCityMartSign: jumpstd martsign MovementData_0x1a88d2: step_down step_right step_right step_end MovementData_0x1a88d6: step_down step_down step_right step_right step_end MovementData_0x1a88db: step_right step_right step_right step_right step_right step_right step_up step_up step_up step_up step_up step_up step_end MovementData_0x1a88e8: step_right step_right step_right step_right step_right step_right step_up step_up step_up step_up step_up step_end MovementData_0x1a88f4: step_down turn_head_up step_end MovementData_0x1a88f7: step_up turn_head_down step_end UnknownText_0x1a88fa: text "…" para "You again?" para "There's no need to" line "panic. I don't" para "bother with wimps" line "like you." para "Speaking of weak-" line "lings, the city's" para "GYM LEADER isn't" line "here." para "Supposedly taking" line "care of a sick" para "#MON at the" line "LIGHTHOUSE." para "Humph! Boo-hoo!" line "Just let sick" cont "#MON go!" para "A #MON that" line "can't battle is" cont "worthless!" para "Why don't you go" line "train at the" cont "LIGHTHOUSE?" para "Who knows. It may" line "make you a bit" cont "less weak!" done UnknownText_0x1a8a58: text "Dark roads are" line "dangerous at" cont "night." para "But in the pitch-" line "black of night," para "the sea is even" line "more treacherous!" para "Without the beacon" line "of the LIGHTHOUSE" para "to guide it, no" line "ship can sail." done UnknownText_0x1a8b04: text "That thing you" line "have--it's a #-" cont "GEAR, right? Wow," cont "that's cool." done UnknownText_0x1a8b41: text "Wow, you have a" line "#DEX!" para "That is just so" line "awesome." done UnknownText_0x1a8b71: text "The sea is sweet!" para "Sunsets on the sea" line "are marvelous!" para "Sing with me! " line "Yo-ho! Blow the" cont "man down!…" done OlivineCitySignText: text "OLIVINE CITY" para "The Port Closest" line "to Foreign Lands" done OlivineCityPortSignText: text "OLIVINE PORT" line "FAST SHIP PIER" done OlivineGymSignText: text "OLIVINE CITY" line "#MON GYM" cont "LEADER: JASMINE" para "The Steel-Clad" line "Defense Girl" done OlivineLighthouseSignText: text "OLIVINE LIGHTHOUSE" line "Also known as the" cont "GLITTER LIGHTHOUSE" done OlivineCityBattleTowerSignText: text "BATTLE TOWER AHEAD" line "Opening Now!" done UnknownText_0x1a8cba: text "BATTLE TOWER AHEAD" done OlivineCity_MapEventHeader: ; filler db 0, 0 ; warps db 11 warp_def $15, $d, 1, GROUP_OLIVINE_POKECENTER_1F, MAP_OLIVINE_POKECENTER_1F warp_def $b, $a, 1, GROUP_OLIVINE_GYM, MAP_OLIVINE_GYM warp_def $b, $19, 1, GROUP_OLIVINE_VOLTORB_HOUSE, MAP_OLIVINE_VOLTORB_HOUSE warp_def $0, $0, 1, GROUP_OLIVINE_HOUSE_BETA, MAP_OLIVINE_HOUSE_BETA warp_def $b, $1d, 1, GROUP_OLIVINE_PUNISHMENT_SPEECH_HOUSE, MAP_OLIVINE_PUNISHMENT_SPEECH_HOUSE warp_def $f, $d, 1, GROUP_OLIVINE_GOOD_ROD_HOUSE, MAP_OLIVINE_GOOD_ROD_HOUSE warp_def $15, $7, 1, GROUP_OLIVINE_CAFE, MAP_OLIVINE_CAFE warp_def $11, $13, 2, GROUP_OLIVINE_MART, MAP_OLIVINE_MART warp_def $1b, $1d, 1, GROUP_OLIVINE_LIGHTHOUSE_1F, MAP_OLIVINE_LIGHTHOUSE_1F warp_def $1b, $13, 1, GROUP_OLIVINE_PORT_PASSAGE, MAP_OLIVINE_PORT_PASSAGE warp_def $1b, $14, 2, GROUP_OLIVINE_PORT_PASSAGE, MAP_OLIVINE_PORT_PASSAGE ; xy triggers db 2 xy_trigger 0, $c, $d, $0, UnknownScript_0x1a8833, $0, $0 xy_trigger 0, $d, $d, $0, UnknownScript_0x1a886b, $0, $0 ; signposts db 7 signpost 11, 17, $0, OlivineCitySign signpost 24, 20, $0, OlivineCityPortSign signpost 11, 7, $0, OlivineGymSign signpost 28, 30, $0, OlivineLighthouseSign signpost 23, 3, $0, OlivineCityBattleTowerSign signpost 21, 14, $0, OlivineCityPokeCenterSign signpost 17, 20, $0, OlivineCityMartSign ; people-events db 4 person_event SPRITE_SAILOR, 31, 30, $4, $10, 255, 255, $0, 0, SailorScript_0x1a88a3, $ffff person_event SPRITE_STANDING_YOUNGSTER, 17, 24, $3, $0, 255, 255, $80, 0, StandingYoungsterScript_0x1a88a6, $ffff person_event SPRITE_SAILOR, 25, 21, $2, $11, 255, 255, $0, 0, SailorScript_0x1a88ba, $ffff person_event SPRITE_OLIVINE_RIVAL, 15, 14, $6, $0, 255, 255, $0, 0, ObjectEvent, $06c3