object_const_def const MRPSYCHICSHOUSE_FISHING_GURU MrPsychicsHouse_MapScripts: def_scene_scripts def_callbacks MrPsychic: faceplayer opentext checkevent EVENT_GOT_TM29_PSYCHIC iftrue .AlreadyGotItem writetext MrPsychicText1 promptbutton verbosegiveitem TM_PSYCHIC_M iffalse .Done setevent EVENT_GOT_TM29_PSYCHIC .AlreadyGotItem: writetext MrPsychicText2 waitbutton .Done: closetext end MrPsychicsHouseBookshelf: jumpstd DifficultBookshelfScript MrPsychicText1: text "…" para "…" para "…" para "…I got it!" para "You wanted this!" done MrPsychicText2: text "TM29 is PSYCHIC." para "It may lower the" line "target's SPCL.DEF." done MrPsychicsHouse_MapEvents: db 0, 0 ; filler def_warp_events warp_event 2, 7, SAFFRON_CITY, 5 warp_event 3, 7, SAFFRON_CITY, 5 def_coord_events def_bg_events bg_event 0, 1, BGEVENT_READ, MrPsychicsHouseBookshelf bg_event 1, 1, BGEVENT_READ, MrPsychicsHouseBookshelf def_object_events object_event 5, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, MrPsychic, -1