GoldenrodDeptStoreElevator_MapScripts: db 0 ; scene scripts db 0 ; callbacks GoldenrodDeptStoreElevatorScript: opentext elevator GoldenrodDeptStoreElevatorData closetext iffalse .Done pause 5 playsound SFX_ELEVATOR earthquake 60 waitsfx checkevent EVENT_GOLDENROD_UNDERGROUND_WAREHOUSE_BLOCKED_OFF iftrue .Done checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1 iftrue .BoxLayout1 checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2 iftrue .BoxLayout2 checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3 iftrue .BoxLayout3 .BoxLayout3: setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1 clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2 clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3 end .BoxLayout1: clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1 setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2 clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3 end .BoxLayout2: clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1 clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2 setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3 end .Done: end GoldenrodDeptStoreElevatorData: db 7 ; floors elevfloor FLOOR_B1F, 2, GOLDENROD_DEPT_STORE_B1F elevfloor FLOOR_1F, 4, GOLDENROD_DEPT_STORE_1F elevfloor FLOOR_2F, 3, GOLDENROD_DEPT_STORE_2F elevfloor FLOOR_3F, 3, GOLDENROD_DEPT_STORE_3F elevfloor FLOOR_4F, 3, GOLDENROD_DEPT_STORE_4F elevfloor FLOOR_5F, 3, GOLDENROD_DEPT_STORE_5F elevfloor FLOOR_6F, 2, GOLDENROD_DEPT_STORE_6F db -1 ; end GoldenrodDeptStoreElevator_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 1, 3, GOLDENROD_DEPT_STORE_1F, -1 warp_event 2, 3, GOLDENROD_DEPT_STORE_1F, -1 db 0 ; coord events db 1 ; bg events bg_event 3, 0, BGEVENT_READ, GoldenrodDeptStoreElevatorScript db 0 ; object events