const_value set 2 const GOLDENRODPPSPEECHHOUSE_FISHER const GOLDENRODPPSPEECHHOUSE_LASS GoldenrodPPSpeechHouse_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 GoldenrodPPSpeechHouseFisherScript: jumptextfaceplayer GoldenrodPPSpeechHouseFisherText GoldenrodPPSpeechHouseLassScript: jumptextfaceplayer GoldenrodPPSpeechHouseLassText GoldenrodPPSpeechHouseBookshelf2: jumpstd difficultbookshelf GoldenrodPPSpeechHouseBookshelf1: jumpstd magazinebookshelf GoldenrodPPSpeechHouseRadio: jumpstd radio2 GoldenrodPPSpeechHouseFisherText: text "Once while I was" line "battling, my" para "#MON couldn't" line "make any moves." para "The POWER POINTS," line "or PP, of its" para "moves were all" line "gone." done GoldenrodPPSpeechHouseLassText: text "Sometimes, a" line "healthy #MON" para "may be unable to" line "use its moves." para "If that happens," line "heal it at a #-" cont "MON CENTER or use" cont "an item." done GoldenrodPPSpeechHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 7, GOLDENROD_CITY warp_def $7, $3, 7, GOLDENROD_CITY .CoordEvents: db 0 .BGEvents: db 3 bg_event 1, 0, BGEVENT_READ, GoldenrodPPSpeechHouseBookshelf1 bg_event 1, 1, BGEVENT_READ, GoldenrodPPSpeechHouseBookshelf2 bg_event 1, 7, BGEVENT_READ, GoldenrodPPSpeechHouseRadio .ObjectEvents: db 2 object_event SPRITE_FISHER, 4, 2, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, GoldenrodPPSpeechHouseFisherScript, -1 object_event SPRITE_LASS, 3, 5, SPRITEMOVEDATA_STANDING_LEFT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodPPSpeechHouseLassScript, -1