object_const_def ; object_event constants const GOLDENRODFLOWERSHOP_TEACHER const GOLDENRODFLOWERSHOP_FLORIA GoldenrodFlowerShop_MapScripts: db 0 ; scene scripts db 0 ; callbacks FlowerShopTeacherScript: checkevent EVENT_FOUGHT_SUDOWOODO iftrue .Lalala checkevent EVENT_GOT_SQUIRTBOTTLE iftrue .GotSquirtbottle checkevent EVENT_MET_FLORIA iffalse .HaventMetFloria checkevent EVENT_TALKED_TO_FLORIA_AT_FLOWER_SHOP iffalse .Lalala checkflag ENGINE_PLAINBADGE iffalse .NoPlainBadge faceplayer opentext writetext GoldenrodFlowerShopTeacherHeresTheSquirtbottleText buttonsound verbosegiveitem SQUIRTBOTTLE setevent EVENT_GOT_SQUIRTBOTTLE closetext setevent EVENT_FLORIA_AT_SUDOWOODO clearevent EVENT_FLORIA_AT_FLOWER_SHOP end .Lalala: turnobject GOLDENRODFLOWERSHOP_TEACHER, LEFT opentext writetext GoldenrodFlowerShopTeacherLalalaHavePlentyOfWaterText waitbutton closetext end .GotSquirtbottle: jumptextfaceplayer GoldenrodFlowerShopTeacherDontDoAnythingDangerousText .NoPlainBadge: jumptextfaceplayer GoldenrodFlowerShopTeacherAskWantToBorrowWaterBottleText .HaventMetFloria: jumptextfaceplayer GoldenrodFlowerShopTeacherMySisterWentToSeeWigglyTreeRoute36Text FlowerShopFloriaScript: faceplayer opentext checkevent EVENT_FOUGHT_SUDOWOODO iftrue .FoughtSudowoodo checkevent EVENT_GOT_SQUIRTBOTTLE iftrue .GotSquirtbottle writetext GoldenrodFlowerShopFloriaWonderIfSisWillLendWaterBottleText waitbutton closetext setevent EVENT_TALKED_TO_FLORIA_AT_FLOWER_SHOP setevent EVENT_FLORIA_AT_FLOWER_SHOP clearevent EVENT_FLORIA_AT_SUDOWOODO end .GotSquirtbottle: writetext GoldenrodFlowerShopFloriaYouBeatWhitneyText waitbutton closetext end .FoughtSudowoodo: writetext GoldenrodFlowerShopFloriaItReallyWasAMonText waitbutton closetext end FlowerShopShelf1: ; unused jumpstd picturebookshelf FlowerShopShelf2: ; unused jumpstd magazinebookshelf FlowerShopRadio: ; unused jumpstd radio2 GoldenrodFlowerShopTeacherMySisterWentToSeeWigglyTreeRoute36Text: text "Have you seen that" line "wiggly tree that's" para "growing on ROUTE" line "36?" para "My little sister" line "got all excited" para "and went to see" line "it…" para "I'm worried… Isn't" line "it dangerous?" done GoldenrodFlowerShopTeacherAskWantToBorrowWaterBottleText: text "Do you want to" line "borrow the water" para "bottle too?" line "I don't want you" para "doing anything" line "dangerous with it." done GoldenrodFlowerShopTeacherHeresTheSquirtbottleText: text "Oh, you're better" line "than WHITNEY…" para "You'll be OK," line "then. Here's the" cont "SQUIRTBOTTLE!" done GoldenrodFlowerShopTeacherDontDoAnythingDangerousText: text "Don't do anything" line "too dangerous!" done GoldenrodFlowerShopTeacherLalalaHavePlentyOfWaterText: text "Lalala lalalala." line "Have plenty of" cont "water, my lovely!" done GoldenrodFlowerShopFloriaWonderIfSisWillLendWaterBottleText: text "When I told my sis" line "about the jiggly" para "tree, she told me" line "it's dangerous." para "If I beat WHITNEY," line "I wonder if she'll" para "lend me her water" line "bottle…" done GoldenrodFlowerShopFloriaYouBeatWhitneyText: text "Wow, you beat" line "WHITNEY? Cool!" done GoldenrodFlowerShopFloriaItReallyWasAMonText: text "So it really was a" line "#MON!" done GoldenrodFlowerShop_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 2, 7, GOLDENROD_CITY, 6 warp_event 3, 7, GOLDENROD_CITY, 6 db 0 ; coord events db 0 ; bg events db 2 ; object events object_event 2, 4, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FlowerShopTeacherScript, -1 object_event 5, 6, SPRITE_LASS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FlowerShopFloriaScript, EVENT_FLORIA_AT_FLOWER_SHOP