BattleCommand_Safeguard: ; safeguard ld hl, wPlayerScreens ld de, wPlayerSafeguardCount ldh a, [hBattleTurn] and a jr z, .ok ld hl, wEnemyScreens ld de, wEnemySafeguardCount .ok bit SCREENS_SAFEGUARD, [hl] jr nz, .failed set SCREENS_SAFEGUARD, [hl] ld a, 5 ld [de], a call AnimateCurrentMove ld hl, CoveredByVeilText jp StdBattleTextbox .failed call AnimateFailedMove jp PrintButItFailed