object_const_def ; object_event constants const CELADONDEPTSTORE1F_RECEPTIONIST const CELADONDEPTSTORE1F_GENTLEMAN const CELADONDEPTSTORE1F_TEACHER CeladonDeptStore1F_MapScripts: db 0 ; scene scripts db 0 ; callbacks CeladonDeptStore1FReceptionistScript: jumptextfaceplayer CeladonDeptStore1FReceptionistText CeladonDeptStore1FGentlemanScript: jumptextfaceplayer CeladonDeptStore1FGentlemanText CeladonDeptStore1FTeacherScript: jumptextfaceplayer CeladonDeptStore1FTeacherText CeladonDeptStore1FDirectory: jumptext CeladonDeptStore1FDirectoryText CeladonDeptStore1FElevatorButton: jumpstd ElevatorButtonScript CeladonDeptStore1FReceptionistText: text "Hello! Welcome to" line "CELADON DEPT." cont "STORE!" para "The directory is" line "on the wall." done CeladonDeptStore1FGentlemanText: text "This DEPT.STORE is" line "part of the same" para "chain as the one" line "in GOLDENROD CITY." para "They were both" line "renovated at the" cont "same time." done CeladonDeptStore1FTeacherText: text "This is my first" line "time here." para "It's so big…" para "I'm afraid I'll" line "get lost." done CeladonDeptStore1FDirectoryText: text "1F: SERVICE" line " COUNTER" para "2F: TRAINER'S" line " MARKET" para "3F: TM SHOP" para "4F: WISEMAN GIFTS" para "5F: DRUG STORE" para "6F: ROOFTOP" line " SQUARE" done CeladonDeptStore1F_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 7, 7, CELADON_CITY, 1 warp_event 8, 7, CELADON_CITY, 1 warp_event 15, 0, CELADON_DEPT_STORE_2F, 2 warp_event 2, 0, CELADON_DEPT_STORE_ELEVATOR, 1 db 0 ; coord events db 2 ; bg events bg_event 14, 0, BGEVENT_READ, CeladonDeptStore1FDirectory bg_event 3, 0, BGEVENT_READ, CeladonDeptStore1FElevatorButton db 3 ; object events object_event 10, 1, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FReceptionistScript, -1 object_event 11, 4, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FGentlemanScript, -1 object_event 5, 3, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FTeacherScript, -1