const_value set 2 const FASTSHIPCABINS_SW_SSW_NW_FISHER const FASTSHIPCABINS_SW_SSW_NW_BUG_CATCHER const FASTSHIPCABINS_SW_SSW_NW_BUENA const FASTSHIPCABINS_SW_SSW_NW_ROCKER FastShipCabins_SW_SSW_NW_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 TrainerFirebreatherLyle: trainer EVENT_BEAT_FIREBREATHER_LYLE, FIREBREATHER, LYLE, FirebreatherLyleSeenText, FirebreatherLyleBeatenText, 0, FirebreatherLyleScript FirebreatherLyleScript: end_if_just_battled opentext writetext FirebreatherLyleAfterBattleText waitbutton closetext end TrainerBug_catcherKen: trainer EVENT_BEAT_BUG_CATCHER_KEN, BUG_CATCHER, KEN, Bug_catcherKenSeenText, Bug_catcherKenBeatenText, 0, Bug_catcherKenScript Bug_catcherKenScript: end_if_just_battled opentext writetext Bug_catcherKenAfterBattleText waitbutton closetext end TrainerBeautyCassie: trainer EVENT_BEAT_BEAUTY_CASSIE, BEAUTY, CASSIE, BeautyCassieSeenText, BeautyCassieBeatenText, 0, BeautyCassieScript BeautyCassieScript: end_if_just_battled opentext writetext BeautyCassieAfterBattleText waitbutton closetext end TrainerGuitaristClyde: trainer EVENT_BEAT_GUITARIST_CLYDE, GUITARIST, CLYDE, GuitaristClydeSeenText, GuitaristClydeBeatenText, 0, GuitaristClydeScript GuitaristClydeScript: end_if_just_battled special Mobile_DummyReturnFalse iftrue .mobile opentext writetext UnknownText_0x75d65 waitbutton closetext end .mobile opentext writetext UnknownText_0x75cfe waitbutton closetext end FastShipBed: opentext writetext FastShipBedText1 waitbutton closetext special Special_FadeBlackQuickly special Special_ReloadSpritesNoPalettes special TrainerRankings_Healings special HealParty playmusic MUSIC_HEAL pause 60 special RestartMapMusic special Special_FadeInQuickly opentext writetext FastShipBedText2 waitbutton closetext checkevent EVENT_FAST_SHIP_HAS_ARRIVED iftrue UnknownScript_0x75ae1 checkevent EVENT_FAST_SHIP_FOUND_GIRL iftrue UnknownScript_0x75ae2 checkevent EVENT_FAST_SHIP_FIRST_TIME iftrue UnknownScript_0x75ae2 UnknownScript_0x75ae1: end UnknownScript_0x75ae2: playsound SFX_ELEVATOR_END pause 30 checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE iftrue UnknownScript_0x75af7 opentext writetext FastShipArrivedVermilionText waitbutton closetext setevent EVENT_FAST_SHIP_HAS_ARRIVED end UnknownScript_0x75af7: opentext writetext FastShipArrivedOlivineText waitbutton closetext setevent EVENT_FAST_SHIP_HAS_ARRIVED end FastShipCabinsNorthwestCabinTrashcan: jumpstd trashcan FirebreatherLyleSeenText: text "I'm going to KANTO" line "to put on fire-" cont "breathing shows!" done FirebreatherLyleBeatenText: text "Fizzle… The" line "flame's tiny…" done FirebreatherLyleAfterBattleText: text "I guess fire is" line "weak on the sea." para "It doesn't matter?" line "Really?" done Bug_catcherKenSeenText: text "I'm visiting my" line "grandma to catch" cont "me some bugs!" done Bug_catcherKenBeatenText: text "Ooh, wow." line "You're tough!" done Bug_catcherKenAfterBattleText: text "You can find lots" line "of #MON in the" cont "trees of JOHTO!" done BeautyCassieSeenText: text "I'm trying to" line "forget my woes." cont "Let's battle!" done BeautyCassieBeatenText: text "My heart weeps…" done BeautyCassieAfterBattleText: text "A voyage is best" line "for getting over" cont "a broken heart." para "But a FAST SHIP" line "trip is too short" cont "for grieving." done GuitaristClydeSeenText: text "I'm going to audi-" line "tion my songs at" para "GOLDENROD's RADIO" line "STATION." done GuitaristClydeBeatenText: text "Yowza!" line "Total distortion!" done UnknownText_0x75cfe: text "I was going to" line "make my debut at" cont "the BATTLE TOWER…" para "I should go back" line "to VERMILION and" cont "redo my training…" done UnknownText_0x75d65: text "Speaking of the" line "RADIO STATION," para "what's this week's" line "lucky number?" done FastShipBedText1: text "A comfy bed!" line "Time to sleep…" done FastShipBedText2: text "Ah, refreshed and" line "restored!" done FastShipArrivedOlivineText: text "FAST SHIP S.S.AQUA" line "has arrived in" cont "OLIVINE CITY." done FastShipArrivedVermilionText: text "FAST SHIP S.S.AQUA" line "has arrived in" cont "VERMILION CITY." done FastShipCabins_SW_SSW_NW_MapEventHeader: ; filler db 0, 0 .Warps: db 5 warp_def $0, $2, 5, FAST_SHIP_1F warp_def $13, $2, 6, FAST_SHIP_1F warp_def $13, $3, 6, FAST_SHIP_1F warp_def $1f, $2, 7, FAST_SHIP_1F warp_def $1f, $3, 7, FAST_SHIP_1F .XYTriggers: db 0 .Signposts: db 3 signpost 1, 7, SIGNPOST_READ, FastShipBed signpost 2, 7, SIGNPOST_READ, FastShipBed signpost 7, 7, SIGNPOST_READ, FastShipCabinsNorthwestCabinTrashcan .PersonEvents: db 4 person_event SPRITE_FISHER, 15, 1, SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_TRAINER, 2, TrainerFirebreatherLyle, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP person_event SPRITE_BUG_CATCHER, 15, 6, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, PERSONTYPE_TRAINER, 2, TrainerBug_catcherKen, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND person_event SPRITE_BUENA, 26, 1, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 3, TrainerBeautyCassie, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND person_event SPRITE_ROCKER, 28, 3, SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_TRAINER, 2, TrainerGuitaristClyde, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND