object_const_def ; object_event constants const SOULHOUSE_MRFUJI const SOULHOUSE_TEACHER const SOULHOUSE_LASS const SOULHOUSE_GRANNY SoulHouse_MapScripts: db 0 ; scene scripts db 0 ; callbacks MrFuji: jumptextfaceplayer MrFujiText SoulHouseTeacherScript: jumptextfaceplayer SoulHouseTeacherText SoulHouseLassScript: jumptextfaceplayer SoulHouseLassText SoulHouseGrannyScript: jumptextfaceplayer SoulHouseGrannyText MrFujiText: text "MR.FUJI: Welcome." para "Hmm… You appear to" line "be raising your" para "#MON in a kind" line "and loving manner." para "#MON lovers" line "come here to pay" para "their respects to" line "departed #MON." para "Please offer con-" line "dolences for the" para "souls of the de-" line "parted #MON." para "I'm sure that will" line "make them happy." done SoulHouseTeacherText: text "There are other" line "graves of #MON" cont "here, I think." para "There are many" line "chambers that only" cont "MR.FUJI may enter." done SoulHouseLassText: text "I came with my mom" line "to visit #MON" cont "graves…" done SoulHouseGrannyText: text "The #MON that" line "lived with me…" para "I loved them like" line "my grandchildren…" done SoulHouse_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 4, 7, LAVENDER_TOWN, 6 warp_event 5, 7, LAVENDER_TOWN, 6 db 0 ; coord events db 0 ; bg events db 4 ; object events object_event 4, 2, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, MrFuji, -1 object_event 7, 3, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SoulHouseTeacherScript, -1 object_event 2, 5, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SoulHouseLassScript, -1 object_event 1, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SoulHouseGrannyScript, -1