BattleTowerElevator_MapScriptHeader: .MapTriggers: db 2 ; triggers dw UnknownScript_0x9f562, 0 dw UnknownScript_0x9f567, 0 .MapCallbacks: db 0 UnknownScript_0x9f562: priorityjump UnknownScript_0x9f568 dotrigger $1 UnknownScript_0x9f567: end UnknownScript_0x9f568: follow $2, PLAYER applymovement $2, MovementData_0x9f58f applymovement PLAYER, MovementData_0x9f592 writebyte BATTLE_TOWER_ACTION_0A special BattleTowerAction playsound SFX_ELEVATOR earthquake 60 waitbutton follow $2, PLAYER applymovement $2, MovementData_0x9e578 stopfollow warpsound disappear $2 applymovement PLAYER, MovementData_0x9e578 warpcheck end MovementData_0x9f58f: step_right turn_head_down step_end MovementData_0x9f592: turn_head_down step_end BattleTowerElevator_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $3, $1, 1, BATTLE_TOWER_HALLWAY warp_def $3, $2, 1, BATTLE_TOWER_HALLWAY .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 1 person_event SPRITE_RECEPTIONIST, 2, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, 0, 0, MovementData_0x9f58f, -1