const_value set 2 const LANCESROOM_LANCE const LANCESROOM_MARY const LANCESROOM_OAK LancesRoom_MapScriptHeader: .MapTriggers: db 2 ; triggers dw UnknownScript_0x180e39, 0 dw UnknownScript_0x180e3d, 0 .MapCallbacks: db 1 ; callbacks dbw MAPCALLBACK_TILES, UnknownScript_0x180e3e UnknownScript_0x180e39: priorityjump UnknownScript_0x180e53 end UnknownScript_0x180e3d: end UnknownScript_0x180e3e: checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED iffalse UnknownScript_0x180e48 changeblock $4, $16, $34 UnknownScript_0x180e48: checkevent EVENT_LANCES_ROOM_EXIT_OPEN iffalse UnknownScript_0x180e52 changeblock $4, $0, $b UnknownScript_0x180e52: return UnknownScript_0x180e53: applymovement PLAYER, MovementData_0x180f33 refreshscreen $86 playsound SFX_STRENGTH earthquake 80 changeblock $4, $16, $34 reloadmappart closetext dotrigger $1 setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED end UnknownScript_0x180e6a: special Special_FadeOutMusic applymovement PLAYER, MovementData_0x180f38 jump LanceScript_0x180e7b UnknownScript_0x180e74: special Special_FadeOutMusic applymovement PLAYER, MovementData_0x180f3c LanceScript_0x180e7b: spriteface LANCESROOM_LANCE, LEFT opentext writetext UnknownText_0x180f67 waitbutton closetext winlosstext UnknownText_0x1810a4, 0 setlasttalked LANCESROOM_LANCE loadtrainer CHAMPION, LANCE startbattle dontrestartmapmusic reloadmapafterbattle setevent EVENT_BEAT_CHAMPION_LANCE opentext writetext UnknownText_0x181132 waitbutton closetext playsound SFX_ENTER_DOOR changeblock $4, $0, $b reloadmappart closetext setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED musicfadeout MUSIC_BEAUTY_ENCOUNTER, $10 pause 30 showemote EMOTE_SHOCK, LANCESROOM_LANCE, 15 spriteface LANCESROOM_LANCE, DOWN pause 10 spriteface PLAYER, DOWN appear LANCESROOM_MARY applymovement LANCESROOM_MARY, MovementData_0x180f41 opentext writetext UnknownText_0x1811dd waitbutton closetext appear LANCESROOM_OAK applymovement LANCESROOM_OAK, MovementData_0x180f46 follow LANCESROOM_MARY, LANCESROOM_OAK applymovement LANCESROOM_MARY, MovementData_0x180f49 stopfollow spriteface LANCESROOM_OAK, UP spriteface LANCESROOM_LANCE, LEFT opentext writetext UnknownText_0x18121b waitbutton closetext applymovement LANCESROOM_MARY, MovementData_0x180f4c spriteface PLAYER, LEFT opentext writetext UnknownText_0x18134b waitbutton closetext applymovement LANCESROOM_LANCE, MovementData_0x180f4f spriteface PLAYER, UP opentext writetext UnknownText_0x18137b waitbutton closetext follow LANCESROOM_LANCE, PLAYER spriteface LANCESROOM_MARY, UP spriteface LANCESROOM_OAK, UP applymovement LANCESROOM_LANCE, MovementData_0x180f53 stopfollow playsound SFX_EXIT_BUILDING disappear LANCESROOM_LANCE applymovement PLAYER, MovementData_0x180f55 playsound SFX_EXIT_BUILDING disappear PLAYER applymovement LANCESROOM_MARY, MovementData_0x180f57 showemote EMOTE_SHOCK, LANCESROOM_MARY, 15 opentext writetext UnknownText_0x1813c5 pause 30 closetext applymovement LANCESROOM_MARY, MovementData_0x180f5b special FadeOutPalettes pause 15 warpfacing UP, HALL_OF_FAME, $4, $d end MovementData_0x180f33: step_up step_up step_up step_up step_end MovementData_0x180f38: step_up step_up turn_head_right step_end MovementData_0x180f3c: step_up step_left step_up turn_head_right step_end MovementData_0x180f41: big_step_up big_step_up big_step_up turn_head_down step_end MovementData_0x180f46: step_up step_up step_end MovementData_0x180f49: step_left turn_head_right step_end MovementData_0x180f4c: big_step_up turn_head_right step_end MovementData_0x180f4f: step_up step_left turn_head_down step_end MovementData_0x180f53: step_up step_end MovementData_0x180f55: step_up step_end MovementData_0x180f57: step_up step_right turn_head_up step_end MovementData_0x180f5b: big_step_right big_step_right big_step_left big_step_left big_step_left big_step_right big_step_right big_step_right big_step_left big_step_left turn_head_up step_end UnknownText_0x180f67: text "LANCE: I've been" line "waiting for you." para "!" para "I knew that you," line "with your skills," para "would eventually" line "reach me here." para "There's no need" line "for words now." para "We will battle to" line "determine who is" para "the stronger of" line "the two of us." para "As the most power-" line "ful trainer and as" para "the #MON LEAGUE" line "CHAMPION…" para "I, LANCE the drag-" line "on master, accept" cont "your challenge!" done UnknownText_0x1810a4: text "…It's over." para "But it's an odd" line "feeling." para "I'm not angry that" line "I lost. In fact, I" cont "feel happy." para "Happy that I" line "witnessed the rise" para "of a great new" line "CHAMPION!" done UnknownText_0x181132: text "…Whew." para "You have become" line "truly powerful," cont "." para "Your #MON have" line "responded to your" para "strong and up-" line "standing nature." para "As a trainer, you" line "will continue to" para "grow strong with" line "your #MON." done UnknownText_0x1811dd: text "MARY: Oh, no!" line "It's all over!" para "PROF.OAK, if you" line "weren't so slow…" done UnknownText_0x18121b: text "PROF.OAK: Ah," line "!" para "It's been a long" line "while." para "You certainly look" line "more impressive." para "Your conquest of" line "the LEAGUE is just" cont "fantastic!" para "Your dedication," line "trust and love for" para "your #MON made" line "this happen." para "Your #MON were" line "outstanding too." para "Because they be-" line "lieved in you as a" para "trainer, they per-" line "severed." para "Congratulations," line "!" done UnknownText_0x18134b: text "MARY: Let's inter-" line "view the brand new" cont "CHAMPION!" done UnknownText_0x18137b: text "LANCE: This is" line "getting to be a" cont "bit too noisy…" para ", could you" line "come with me?" done UnknownText_0x1813c5: text "MARY: Oh, wait!" line "We haven't done" cont "the interview!" done LancesRoom_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $17, $4, 3, KARENS_ROOM warp_def $17, $5, 4, KARENS_ROOM warp_def $1, $4, 1, HALL_OF_FAME warp_def $1, $5, 2, HALL_OF_FAME .XYTriggers: db 2 xy_trigger 1, $5, $4, $0, UnknownScript_0x180e6a, $0, $0 xy_trigger 1, $5, $5, $0, UnknownScript_0x180e74, $0, $0 .Signposts: db 0 .PersonEvents: db 3 person_event SPRITE_LANCE, 3, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, LanceScript_0x180e7b, -1 person_event SPRITE_TEACHER, 7, 4, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_LANCES_ROOM_OAK_AND_MARY person_event SPRITE_OAK, 7, 4, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_LANCES_ROOM_OAK_AND_MARY