BattleCommand_GetMagnitude: push bc call BattleRandom ld b, a ld hl, MagnitudePower .loop ld a, [hli] cp b jr nc, .ok inc hl inc hl jr .loop .ok ld d, [hl] push de inc hl ld a, [hl] ld [wTextDecimalByte], a call BattleCommand_MoveDelay ld hl, MagnitudeText call StdBattleTextbox pop de pop bc ret INCLUDE "data/moves/magnitude_power.asm"