const_value set 2 const CIANWOODGYM_CHUCK const CIANWOODGYM_BLACK_BELT1 const CIANWOODGYM_BLACK_BELT2 const CIANWOODGYM_BLACK_BELT3 const CIANWOODGYM_BLACK_BELT4 const CIANWOODGYM_BOULDER1 const CIANWOODGYM_BOULDER2 const CIANWOODGYM_BOULDER3 const CIANWOODGYM_BOULDER4 CianwoodGym_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 ChuckScript_0x9d60f: faceplayer opentext checkevent EVENT_BEAT_CHUCK iftrue .FightDone writetext ChuckIntroText1 waitbutton closetext spriteface CIANWOODGYM_CHUCK, RIGHT opentext writetext ChuckIntroText2 waitbutton closetext applymovement CIANWOODGYM_BOULDER1, CianwoodGymMovement_ChuckChucksBoulder playsound SFX_STRENGTH earthquake 80 disappear CIANWOODGYM_BOULDER1 pause 30 faceplayer opentext writetext ChuckIntroText3 waitbutton closetext winlosstext ChuckLossText, 0 loadtrainer CHUCK, CHUCK1 startbattle reloadmapafterbattle setevent EVENT_BEAT_CHUCK opentext writetext GetStormBadgeText playsound SFX_GET_BADGE waitsfx setflag ENGINE_STORMBADGE checkcode VAR_BADGES scall CianwoodGymActivateRockets .FightDone: checkevent EVENT_GOT_TM01_DYNAMICPUNCH iftrue .AlreadyGotTM setevent EVENT_BEAT_BLACKBELT_YOSHI setevent EVENT_BEAT_BLACKBELT_LAO setevent EVENT_BEAT_BLACKBELT_NOB setevent EVENT_BEAT_BLACKBELT_LUNG writetext ChuckExplainBadgeText buttonsound verbosegiveitem TM_DYNAMICPUNCH iffalse .BagFull setevent EVENT_GOT_TM01_DYNAMICPUNCH writetext ChuckExplainTMText waitbutton closetext end .AlreadyGotTM: writetext ChuckAfterText waitbutton .BagFull: closetext end CianwoodGymActivateRockets: if_equal 7, .RadioTowerRockets if_equal 6, .GoldenrodRockets end .GoldenrodRockets: jumpstd goldenrodrockets .RadioTowerRockets: jumpstd radiotowerrockets TrainerBlackbeltYoshi: trainer EVENT_BEAT_BLACKBELT_YOSHI, BLACKBELT_T, YOSHI, BlackbeltYoshiSeenText, BlackbeltYoshiBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext BlackbeltYoshiAfterText waitbutton closetext end TrainerBlackbeltLao: trainer EVENT_BEAT_BLACKBELT_LAO, BLACKBELT_T, LAO, BlackbeltLaoSeenText, BlackbeltLaoBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext BlackbeltLaoAfterText waitbutton closetext end TrainerBlackbeltNob: trainer EVENT_BEAT_BLACKBELT_NOB, BLACKBELT_T, NOB, BlackbeltNobSeenText, BlackbeltNobBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext BlackbeltNobAfterText waitbutton closetext end TrainerBlackbeltLung: trainer EVENT_BEAT_BLACKBELT_LUNG, BLACKBELT_T, LUNG, BlackbeltLungSeenText, BlackbeltLungBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext BlackbeltLungAfterText waitbutton closetext end CianwoodGymBoulder: jumpstd strengthboulder CianwoodGymStatue: checkflag ENGINE_STORMBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten: trainertotext CHUCK, CHUCK1, MEM_BUFFER_1 jumpstd gymstatue2 CianwoodGymMovement_ChuckChucksBoulder: set_sliding big_step LEFT big_step UP fast_jump_step RIGHT remove_sliding step_end ChuckIntroText1: text "WAHAHAH!" para "So you've come" line "this far!" para "Let me tell you," line "I'm tough!" para "My #MON will" line "crush stones and" cont "shatter bones!" para "Watch this!" done ChuckIntroText2: text "CHUCK: Urggh!" line "…" para "Oooarrgh!" done ChuckIntroText3: text "There! Scared now," line "are you?" para "What?" line "It has nothing to" para "do with #MON?" line "That's true!" para "Come on. We shall" line "do battle!" done ChuckLossText: text "Wha? Huh?" line "I lost?" para "How about that!" line "You're worthy of" cont "STORMBADGE!" done GetStormBadgeText: text " received" line "STORMBADGE." done ChuckExplainBadgeText: text "STORMBADGE makes" line "all #MON up to" para "L70 obey, even" line "traded ones." para "It also lets your" line "#MON use FLY" para "when you're not in" line "a battle." para "Here, take this" line "too!" done ChuckExplainTMText: text "That is DYNAMIC-" line "PUNCH." para "It doesn't always" line "hit, but when it" para "does, it causes" line "confusion!" done ChuckAfterText: text "WAHAHAH! I enjoyed" line "battling you!" para "But a loss is a" line "loss!" para "From now on, I'm" line "going to train 24" cont "hours a day!" done BlackbeltYoshiSeenText: text "My #MON and I" line "are bound togeth-" cont "er by friendship." para "Our bond will" line "never be broken!" done BlackbeltYoshiBeatenText: text "This isn't real!" done BlackbeltYoshiAfterText: text "You seem to have a" line "strong bond with" cont "your #MON too!" done BlackbeltLaoSeenText: text "We martial artists" line "fear nothing!" done BlackbeltLaoBeatenText: text "That's shocking!" done BlackbeltLaoAfterText: text "Fighting #MON" line "are afraid of psy-" cont "chics…" done BlackbeltNobSeenText: text "Words are useless." line "Let your fists do" cont "the talking!" done BlackbeltNobBeatenText: text "…" done BlackbeltNobAfterText: text "I lost! " line "I'm speechless!" done BlackbeltLungSeenText: text "My raging fists" line "will shatter your" cont "#MON!" done BlackbeltLungBeatenText: text "I got shattered!" done BlackbeltLungAfterText: text "My #MON lost…" line "My… my pride is" cont "shattered…" done CianwoodGym_MapEvents: ; filler db 0, 0 .Warps: db 2 warp_def 4, 17, 2, CIANWOOD_CITY warp_def 5, 17, 2, CIANWOOD_CITY .CoordEvents: db 0 .BGEvents: db 2 bg_event 3, 15, BGEVENT_READ, CianwoodGymStatue bg_event 6, 15, BGEVENT_READ, CianwoodGymStatue .ObjectEvents: db 9 object_event 4, 1, SPRITE_CHUCK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ChuckScript_0x9d60f, -1 object_event 2, 12, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBlackbeltYoshi, -1 object_event 7, 12, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBlackbeltLao, -1 object_event 3, 9, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBlackbeltNob, -1 object_event 5, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerBlackbeltLung, -1 object_event 5, 1, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodGymBoulder, -1 object_event 3, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodGymBoulder, -1 object_event 4, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodGymBoulder, -1 object_event 5, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodGymBoulder, -1