const_value set 2 const BLACKTHORNGYM1F_CLAIR const BLACKTHORNGYM1F_COOLTRAINER_M1 const BLACKTHORNGYM1F_COOLTRAINER_M2 const BLACKTHORNGYM1F_COOLTRAINER_F const BLACKTHORNGYM1F_GYM_GUY BlackthornGym1F_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 1 ; callbacks dbw 1, .Boulders .Boulders checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_1 iffalse .skip1 changeblock $8, $2, $3b .skip1 checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_2 iffalse .skip2 changeblock $2, $4, $3a .skip2 checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_3 iffalse .skip3 changeblock $8, $6, $3b .skip3 return BlackthornGymClairScript: faceplayer opentext checkflag ENGINE_RISINGBADGE iftrue .AlreadyGotBadge checkevent EVENT_BEAT_CLAIR iftrue .FightDone writetext ClairIntroText waitbutton closetext winlosstext ClairWinText, 0 loadtrainer CLAIR, 1 startbattle returnafterbattle setevent EVENT_BEAT_CLAIR opentext writetext ClairText_GoToDragonsDen waitbutton closetext setevent EVENT_BEAT_COOLTRAINERM_PAUL setevent EVENT_BEAT_COOLTRAINERM_CODY setevent EVENT_BEAT_COOLTRAINERM_MIKE setevent EVENT_BEAT_COOLTRAINERF_FRAN setevent EVENT_BEAT_COOLTRAINERF_LOLA clearevent EVENT_MAHOGANY_MART_OWNERS setevent EVENT_BLACKTHORN_CITY_GRAMPS_BLOCKS_DRAGONS_DEN clearevent EVENT_BLACKTHORN_CITY_GRAMPS_NOT_BLOCKING_DRAGONS_DEN end .FightDone writetext ClairText_TooMuchToExpect waitbutton closetext end .AlreadyGotBadge checkevent EVENT_GOT_TM24_DRAGONBREATH iftrue .GotTM24 writetext BlackthornGymClairText_YouKeptMeWaiting buttonsound giveitem TM_DRAGONBREATH iffalse .BagFull itemtotext TM_DRAGONBREATH, $0 writetext BlackthornGymText_ReceivedTM24 playsound SFX_ITEM waitsfx itemnotify setevent EVENT_GOT_TM24_DRAGONBREATH writetext BlackthornGymClairText_DescribeTM24 buttonsound jump .GotTM24 .BagFull: writetext BlackthornGymClairText_BagFull waitbutton closetext end .GotTM24: writetext BlackthornGymClairText_League waitbutton closetext end TrainerCooltrainermPaul: trainer EVENT_BEAT_COOLTRAINERM_PAUL, COOLTRAINERM, PAUL, CooltrainermPaulSeenText, CooltrainermPaulBeatenText, 0, CooltrainermPaulScript CooltrainermPaulScript: end_if_just_battled opentext writetext CooltrainermPaulAfterText waitbutton closetext end TrainerCooltrainermMike: trainer EVENT_BEAT_COOLTRAINERM_MIKE, COOLTRAINERM, MIKE, CooltrainermMikeSeenText, CooltrainermMikeBeatenText, 0, CooltrainermMikeScript CooltrainermMikeScript: end_if_just_battled opentext writetext CooltrainermMikeAfterText waitbutton closetext end TrainerCooltrainerfLola: trainer EVENT_BEAT_COOLTRAINERF_LOLA, COOLTRAINERF, LOLA, CooltrainerfLolaSeenText, CooltrainerfLolaBeatenText, 0, CooltrainerfLolaScript CooltrainerfLolaScript: end_if_just_battled opentext writetext CooltrainerfLolaAfterText waitbutton closetext end BlackthornGymGuyScript: faceplayer opentext checkevent EVENT_BEAT_CLAIR iftrue .BlackthornGymGuyWinScript writetext BlackthornGymGuyText waitbutton closetext end .BlackthornGymGuyWinScript writetext BlackthornGymGuyWinText waitbutton closetext end BlackthornGymStatue: checkflag ENGINE_RISINGBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten trainertotext CLAIR, 1, $1 jumpstd gymstatue2 ClairIntroText: text "I am CLAIR." para "The world's best" line "dragon master." para "I can hold my own" line "against even the" para "#MON LEAGUE's" line "ELITE FOUR." para "Do you still want" line "to take me on?" para "…Fine." line "Let's do it!" para "As a GYM LEADER," line "I will use my full" para "power against any" line "opponent!" done ClairWinText: text "I lost?" para "I don't believe" line "it. There must be" cont "some mistake…" done ClairText_GoToDragonsDen: text "I won't admit" line "this." para "I may have lost," line "but you're still" para "not ready for the" line "#MON LEAGUE." para "I know. You should" line "take the dragon" cont "user challenge." para "Behind this GYM is" line "a place called" cont "DRAGON'S DEN." para "There is a small" line "shrine at its" para "center." line "Go there." para "If you can prove" line "that you've lost" para "your lazy ideals," line "I will recognize" para "you as a trainer" line "worthy of a GYM" cont "BADGE!" done ClairText_TooMuchToExpect: text "What's the matter?" para "Is it too much to" line "expect of you?" done BlackthornGymClairText_YouKeptMeWaiting: text "You've kept me" line "waiting!" para "Here! Take this!" done BlackthornGymText_ReceivedTM24: text " received" line "TM24." done BlackthornGymClairText_DescribeTM24: text "That contains" line "DRAGONBREATH." para "No, it doesn't" line "have anything to" cont "do with my breath." para "If you don't want" line "it, you don't have" cont "to take it." done BlackthornGymClairText_BagFull: text "What is this? You" line "don't have room?" done BlackthornGymClairText_League: text "What's the matter?" para "Aren't you headed" line "to the #MON" cont "LEAGUE?" para "Don't you know" line "where it is?" para "From here, go to" line "NEW BARK TOWN." para "Then SURF east." line "The route there is" cont "very tough." para "Don't you dare" line "lose at the #-" cont "MON LEAGUE!" para "If you do, I'll" line "feel even worse" para "about having lost" line "to you!" para "Give it every-" line "thing you've got." done CooltrainermPaulSeenText: text "Your first battle" line "against dragons?" para "I'll show you how" line "tough they are!" done CooltrainermPaulBeatenText: text "My dragon #MON" line "lost?" done CooltrainermPaulAfterText: text "LANCE told you" line "that he'd like to" para "see you again?" line "Not a chance!" done CooltrainermMikeSeenText: text "My chance of" line "losing? Not even" cont "one percent!" done CooltrainermMikeBeatenText: text "That's odd." done CooltrainermMikeAfterText: text "I know my short-" line "comings now." para "Thanks for showing" line "me!" done CooltrainerfLolaSeenText: text "Dragons are sacred" line "#MON." para "They are full of" line "life energy." para "If you're not" line "serious, you won't" para "be able to beat" line "them." done CooltrainerfLolaBeatenText: text "Way to go!" done CooltrainerfLolaAfterText: text "Dragons are weak" line "against dragon-" cont "type moves." done BlackthornGymGuyText: text "Yo! CHAMP in" line "making!" para "It's been a long" line "journey, but we" para "are almost done!" line "Count on me!" para "CLAIR uses the" line "mythical and sac-" cont "red dragon-type" cont "#MON." para "You can't damage" line "them very easily." para "But you know," line "they're supposed" para "to be weak against" line "ice-type moves." done BlackthornGymGuyWinText: text "You were great to" line "beat CLAIR!" para "All that's left is" line "the #MON LEAGUE" cont "challenge." para "You're on the way" line "to becoming the" cont "#MON CHAMPION!" done BlackthornGym1F_MapEventHeader: ; filler db 0, 0 .Warps: db 7 warp_def $11, $4, 1, BLACKTHORN_CITY warp_def $11, $5, 1, BLACKTHORN_CITY warp_def $7, $1, 1, BLACKTHORN_GYM_2F warp_def $9, $7, 2, BLACKTHORN_GYM_2F warp_def $6, $2, 3, BLACKTHORN_GYM_2F warp_def $7, $7, 4, BLACKTHORN_GYM_2F warp_def $6, $7, 5, BLACKTHORN_GYM_2F .XYTriggers: db 0 .Signposts: db 2 signpost 15, 3, SIGNPOST_READ, BlackthornGymStatue signpost 15, 6, SIGNPOST_READ, BlackthornGymStatue .PersonEvents: db 5 person_event SPRITE_CLAIR, 3, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, BlackthornGymClairScript, -1 person_event SPRITE_COOLTRAINER_M, 6, 6, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 3, TrainerCooltrainermMike, -1 person_event SPRITE_COOLTRAINER_M, 14, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 3, TrainerCooltrainermPaul, -1 person_event SPRITE_COOLTRAINER_F, 2, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 1, TrainerCooltrainerfLola, -1 person_event SPRITE_GYM_GUY, 15, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, BlackthornGymGuyScript, -1