object_const_def const TINTOWER4F_POKE_BALL1 const TINTOWER4F_POKE_BALL2 const TINTOWER4F_POKE_BALL3 TinTower4F_MapScripts: def_scene_scripts def_callbacks TinTower4FUltraBall: itemball ULTRA_BALL TinTower4FPPUp: itemball PP_UP TinTower4FEscapeRope: itemball ESCAPE_ROPE TinTower4FHiddenMaxPotion: hiddenitem MAX_POTION, EVENT_TIN_TOWER_4F_HIDDEN_MAX_POTION TinTower4F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 2, 4, TIN_TOWER_5F, 2 warp_event 16, 2, TIN_TOWER_3F, 2 warp_event 2, 14, TIN_TOWER_5F, 3 warp_event 17, 15, TIN_TOWER_5F, 4 def_coord_events def_bg_events bg_event 11, 6, BGEVENT_ITEM, TinTower4FHiddenMaxPotion def_object_events object_event 14, 10, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FUltraBall, EVENT_TIN_TOWER_4F_ULTRA_BALL object_event 17, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FPPUp, EVENT_TIN_TOWER_4F_PP_UP object_event 2, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FEscapeRope, EVENT_TIN_TOWER_4F_ESCAPE_ROPE