; overworld_sprite struct members (see data/sprites/sprites.asm) rsreset SPRITEDATA_ADDR rw ; 0 SPRITEDATA_SIZE rb ; 2 SPRITEDATA_BANK rb ; 3 SPRITEDATA_TYPE rb ; 4 SPRITEDATA_PALETTE rb ; 5 NUM_SPRITEDATA_FIELDS EQU _RS ; sprite types const_def 1 const WALKING_SPRITE ; 1 const STANDING_SPRITE ; 2 const STILL_SPRITE ; 3 ; sprite palettes const_def const PAL_OW_RED ; 0 const PAL_OW_BLUE ; 1 const PAL_OW_GREEN ; 2 const PAL_OW_BROWN ; 3 const PAL_OW_PINK ; 4 const PAL_OW_SILVER ; 5 const PAL_OW_TREE ; 6 const PAL_OW_ROCK ; 7 ; object_events set bit 3 so as not to use the sprite's default palette ; MapObjectPals indexes (see gfx/overworld/npc_sprites.pal) const_def 1 << 3 const PAL_NPC_RED ; 8 const PAL_NPC_BLUE ; 9 const PAL_NPC_GREEN ; a const PAL_NPC_BROWN ; b const PAL_NPC_PINK ; c const PAL_NPC_SILVER ; d const PAL_NPC_TREE ; e const PAL_NPC_ROCK ; f