FruitTreeScript:: callasm GetCurTreeFruit opentext copybytetovar wCurFruit itemtotext USE_SCRIPT_VAR, MEM_BUFFER_0 writetext FruitBearingTreeText buttonsound callasm TryResetFruitTrees callasm CheckFruitTree iffalse .fruit writetext NothingHereText waitbutton jump .end .fruit writetext HeyItsFruitText copybytetovar wCurFruit giveitem ITEM_FROM_MEM iffalse .packisfull buttonsound writetext ObtainedFruitText callasm PickedFruitTree specialsound itemnotify jump .end .packisfull buttonsound writetext FruitPackIsFullText waitbutton .end closetext end GetCurTreeFruit: ld a, [wCurFruitTree] dec a call GetFruitTreeItem ld [wCurFruit], a ret TryResetFruitTrees: ld hl, wDailyFlags bit DAILYFLAGS_ALL_FRUIT_TREES_F, [hl] ret nz jp ResetFruitTrees CheckFruitTree: ld b, 2 call GetFruitTreeFlag ld a, c ld [wScriptVar], a ret PickedFruitTree: farcall StubbedTrainerRankings_FruitPicked ld b, 1 jp GetFruitTreeFlag ResetFruitTrees: xor a ld hl, wFruitTreeFlags ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld hl, wDailyFlags set DAILYFLAGS_ALL_FRUIT_TREES_F, [hl] ret GetFruitTreeFlag: push hl push de ld a, [wCurFruitTree] dec a ld e, a ld d, 0 ld hl, wFruitTreeFlags call FlagAction pop de pop hl ret GetFruitTreeItem: push hl push de ld e, a ld d, 0 ld hl, FruitTreeItems add hl, de ld a, [hl] pop de pop hl ret INCLUDE "data/items/fruit_trees.asm" FruitBearingTreeText: text_jump _FruitBearingTreeText db "@" HeyItsFruitText: text_jump _HeyItsFruitText db "@" ObtainedFruitText: text_jump _ObtainedFruitText db "@" FruitPackIsFullText: text_jump _FruitPackIsFullText db "@" NothingHereText: text_jump _NothingHereText db "@"