BattleCommand_HealBell: ld a, BATTLE_VARS_SUBSTATUS1 call GetBattleVarAddr res SUBSTATUS_NIGHTMARE, [hl] ld de, wPartyMon1Status ldh a, [hBattleTurn] and a jr z, .got_status ld de, wOTPartyMon1Status .got_status ld a, BATTLE_VARS_STATUS call GetBattleVarAddr xor a ld [hl], a ld h, d ld l, e ld bc, PARTYMON_STRUCT_LENGTH ld d, PARTY_LENGTH .loop ld [hl], a add hl, bc dec d jr nz, .loop call AnimateCurrentMove ld hl, BellChimedText call StdBattleTextbox ldh a, [hBattleTurn] and a jp z, CalcPlayerStats jp CalcEnemyStats