const_value set 2 const TINTOWER7F_POKE_BALL TinTower7F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 TinTower7FMaxRevive: itemball MAX_REVIVE TinTower7F_MapEventHeader: ; filler db 0, 0 .Warps: db 5 warp_def $9, $3, 1, TIN_TOWER_6F warp_def $f, $a, 1, TIN_TOWER_8F warp_def $7, $c, 4, TIN_TOWER_7F warp_def $3, $8, 3, TIN_TOWER_7F warp_def $9, $6, 5, TIN_TOWER_9F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event SPRITE_POKE_BALL, 1, 16, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower7FMaxRevive, EVENT_TIN_TOWER_7F_MAX_REVIVE