RotateUnownFrontpic: ; e0000 ; something to do with Unown printer push de xor a call GetSRAMBank ld hl, sScratch ld bc, 0 .loop push bc push hl push bc ld de, wd002 call .Copy call .Rotate ld hl, UnownPrinter_OverworldMapRectangle pop bc add hl, bc add hl, bc ld a, [hli] ld e, a ld d, [hl] ld hl, wd012 call .Copy pop hl ld bc, $10 add hl, bc pop bc inc c ld a, c cp 7 * 7 jr c, .loop ld hl, OverworldMap ld de, sScratch ld bc, 7 * 7 tiles call CopyBytes pop hl ld de, sScratch ld c, 7 * 7 ld a, [hROMBank] ld b, a call Get2bpp call CloseSRAM ret .Copy: ; e004e ld c, $10 .loop_copy ld a, [hli] ld [de], a inc de dec c jr nz, .loop_copy ret .Rotate: ; e0057 ld hl, wd012 ld e, %10000000 ld d, 8 .loop_decompress push hl ld hl, wd002 call .CountSetBit pop hl ld a, b ld [hli], a push hl ld hl, wd003 call .CountSetBit pop hl ld a, b ld [hli], a srl e dec d jr nz, .loop_decompress ret .CountSetBit: ; e0078 ld b, 0 ld c, 8 .loop_count ld a, [hli] and e jr z, .clear scf jr .apply .clear and a .apply rr b inc hl dec c jr nz, .loop_count ret overworldmaprect: MACRO y = 0 rept \1 x = \1 * (\2 +- 1) + y rept \2 dw OverworldMap tile x x = x +- \2 endr y = y + 1 endr endm UnownPrinter_OverworldMapRectangle: ; e008b overworldmaprect 7, 7