ANIM_OBJ_BURNED EQU $10 ANIM_OBJ_FROZEN EQU $2a ANIM_OBJ_GUST EQU $3e ANIM_OBJ_CHICK EQU $52 ANIM_OBJ_SKULL EQU $55 ANIM_OBJ_PARALYZED EQU $59 ANIM_OBJ_HEART EQU $7e ANIM_OBJ_FLOWER EQU $b6 ANIM_OBJ_COTTON EQU $b7 ANIM_BG_FLASH_INVERTED EQU $01 ANIM_BG_FLASH_WHITE EQU $02 ANIM_BG_WHITE_HUES EQU $03 ANIM_BG_BLACK_HUES EQU $04 ANIM_BG_ALTERNATE_HUES EQU $05 ; ???? EQU $06 ; ???? EQU $07 ; ???? EQU $08 ANIM_BG_HIDE_MON EQU $09 ANIM_BG_SHOW_MON EQU $0a ANIM_BG_ENTER_MON EQU $0b ANIM_BG_RETURN_MON EQU $0c ANIM_BG_SURF EQU $0d ANIM_BG_WHIRLPOOL EQU $0e ANIM_BG_TELEPORT EQU $0f ANIM_BG_NIGHT_SHADE EQU $10 ANIM_BG_FEET_FOLLOW EQU $11 ANIM_BG_HEAD_FOLLOW EQU $12 ANIM_BG_DOUBLE_TEAM EQU $13 ANIM_BG_ACID_ARMOR EQU $14 ANIM_BG_RAPID_FLASH EQU $15 ; unused ANIM_BG_TACKLE EQU $24 ANIM_BG_PSYCHIC EQU $29 ANIM_BG_VIBRATE_MON EQU $33 ANIM_BG_WOBBLE_MON EQU $34 const_def const ANIM_MON_SLOW ; 0 const ANIM_MON_NORMAL ; 1 const ANIM_MON_MENU ; 2 const ANIM_MON_TRADE ; 3 const ANIM_MON_EVOLVE ; 4 const ANIM_MON_HATCH ; 5 const ANIM_MON_UNUSED ; 6 const ANIM_MON_EGG1 ; 7 const ANIM_MON_EGG2 ; 8 const_value SET $d0 const BATTLEANIM_D0 const BATTLEANIM_D1 const BATTLEANIM_D2 const BATTLEANIM_D3 const BATTLEANIM_D4 const BATTLEANIM_D5 const BATTLEANIM_D6 const BATTLEANIM_D7 const BATTLEANIM_D8 const BATTLEANIM_D9 const BATTLEANIM_DA const BATTLEANIM_DB const BATTLEANIM_DC const BATTLEANIM_DD const BATTLEANIM_DE const BATTLEANIM_DF const BATTLEANIM_E0 const BATTLEANIM_E1 const BATTLEANIM_E2 const BATTLEANIM_E3 const BATTLEANIM_E4 const BATTLEANIM_E5 const BATTLEANIM_E6 const BATTLEANIM_E7 const BATTLEANIM_E8 const BATTLEANIM_E9 const BATTLEANIM_EA const BATTLEANIM_EB const BATTLEANIM_EC const BATTLEANIM_ED const BATTLEANIM_EE const BATTLEANIM_EF const BATTLEANIM_F0 const BATTLEANIM_F1 const BATTLEANIM_F2 const BATTLEANIM_F3 const BATTLEANIM_F4 const BATTLEANIM_F5 const BATTLEANIM_F6 const BATTLEANIM_F7 const BATTLEANIM_F8 const BATTLEANIM_F9 const BATTLEANIM_FA const BATTLEANIM_FB const BATTLEANIM_FC const BATTLEANIM_FD const BATTLEANIM_FE const BATTLEANIM_FF