const_value set 2 const PLAYERSNEIGHBORSHOUSE_COOLTRAINER_F const PLAYERSNEIGHBORSHOUSE_POKEFAN_F PlayersNeighborsHouse_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 PlayersNeighborsDaughterScript: jumptextfaceplayer PlayersNeighborsDaughterText PlayersNeighborScript: jumptextfaceplayer PlayersNeighborText PlayersNeighborsHouseBookshelfScript: jumpstd magazinebookshelf PlayersNeighborsHouseRadioScript: checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue .NormalRadio checkevent EVENT_LISTENED_TO_INITIAL_RADIO iftrue .AbbreviatedRadio playmusic MUSIC_POKEMON_TALK opentext writetext PlayerNeighborRadioText1 pause 45 writetext PlayerNeighborRadioText2 pause 45 writetext PlayerNeighborRadioText3 pause 45 musicfadeout MUSIC_NEW_BARK_TOWN, 16 writetext PlayerNeighborRadioText4 pause 45 closetext setevent EVENT_LISTENED_TO_INITIAL_RADIO end .NormalRadio: jumpstd radio1 .AbbreviatedRadio: opentext writetext PlayerNeighborRadioText4 pause 45 closetext end PlayersNeighborsDaughterText: text "PIKACHU is an" line "evolved #MON." para "I was amazed by" line "PROF.ELM's find-" cont "ings." para "He's so famous for" line "his research on" cont "#MON evolution." para "…sigh…" para "I wish I could be" line "a researcher like" cont "him…" done PlayersNeighborText: text "My daughter is" line "adamant about" para "becoming PROF." line "ELM's assistant." para "She really loves" line "#MON!" para "But then, so do I!" done PlayerNeighborRadioText1: text "PROF.OAK'S #MON" line "TALK! Please tune" cont "in next time!" done PlayerNeighborRadioText2: text "#MON CHANNEL!" done PlayerNeighborRadioText3: text "This is DJ MARY," line "your co-host!" done PlayerNeighborRadioText4: text "#MON!" line "#MON CHANNEL…" done PlayersNeighborsHouse_MapEvents: ; filler db 0, 0 .Warps: db 2 warp_def 2, 7, 3, NEW_BARK_TOWN warp_def 3, 7, 3, NEW_BARK_TOWN .CoordEvents: db 0 .BGEvents: db 3 bg_event 0, 1, BGEVENT_READ, PlayersNeighborsHouseBookshelfScript bg_event 1, 1, BGEVENT_READ, PlayersNeighborsHouseBookshelfScript bg_event 7, 1, BGEVENT_READ, PlayersNeighborsHouseRadioScript .ObjectEvents: db 2 object_event 2, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PlayersNeighborsDaughterScript, -1 object_event 5, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PlayersNeighborScript, EVENT_PLAYERS_NEIGHBORS_HOUSE_NEIGHBOR