# Movement Commands Defined in [macros/scripts/movement.asm](/macros/scripts/movement.asm) and [engine/movement.asm:MovementPointers](/engine/movement.asm). ## `$00`−`$03`: `turn_head` *direction* ## `$04`−`$07`: `turn_step` *direction* ## `$08`−`$0B`: `slow_step` *direction* ## `$0C`−`$0F`: `step` *direction* ## `$10`−`$13`: `big_step` *direction* ## `$14`−`$17`: `slow_slide_step` *direction* ## `$18`−`$1B`: `slide_step` *direction* ## `$1C`−`$1F`: `fast_slide_step` *direction* ## `$20`−`$23`: `turn_away` *direction* ## `$24`−`$27`: `turn_in` *direction* ## `$28`−`$2B`: `turn_waterfall` *direction* ## `$2C`−`$2F`: `slow_jump_step` *direction* ## `$30`−`$33`: `jump_step` *direction* ## `$34`−`$37`: `fast_jump_step` *direction* ## `$38`: `remove_sliding` ## `$39`: `set_sliding` ## `$3A`: `remove_fixed_facing` ## `$3B`: `fix_facing` ## `$3C`: `show_person` ## `$3D`: `hide_person` ## `$3E`−`$46`: `step_sleep` *length* ## `$47`: `step_end` ## `$48`: `step_48` *param* ## `$49`: `remove_person` ## `$4A`: `step_loop` ## `$4B`: `step_4b` ## `$4C`: `teleport_from` ## `$4D`: `teleport_to` ## `$4E`: `skyfall` ## `$4F`: `step_dig` *length* ## `$50`: `step_bump` ## `$51`: `fish_got_bite` ## `$52`: `fish_cast_rod` ## `$53`: `hide_emote` ## `$54`: `show_emote` ## `$55`: `step_shake` *displacement* ## `$56`: `tree_shake` ## `$57`: `rock_smash` *length* ## `$58`: `return_dig` *length* ## `$59`: `skyfall_top`