CrystalIntro: ldh a, [rSVBK] push af ld a, BANK(wGBCPalettes) ldh [rSVBK], a ldh a, [hInMenu] push af ldh a, [hVBlank] push af call .InitRAMAddrs .loop call JoyTextDelay ldh a, [hJoyLast] and BUTTONS jr nz, .ShutOffMusic ld a, [wJumptableIndex] bit 7, a jr nz, .done call IntroSceneJumper farcall PlaySpriteAnimations call DelayFrame jp .loop .ShutOffMusic ld de, MUSIC_NONE call PlayMusic .done call ClearBGPalettes call ClearSprites call ClearTilemap xor a ldh [hSCX], a ldh [hSCY], a ld a, 7 ldh [hWX], a ld a, SCREEN_HEIGHT_PX ldh [hWY], a pop af ldh [hVBlank], a pop af ldh [hInMenu], a pop af ldh [rSVBK], a ret .InitRAMAddrs: xor a ldh [hVBlank], a ld a, $1 ldh [hInMenu], a xor a ldh [hMapAnims], a ld [wJumptableIndex], a ret IntroSceneJumper: jumptable IntroScenes, wJumptableIndex IntroScenes: dw IntroScene1 dw IntroScene2 dw IntroScene3 dw IntroScene4 dw IntroScene5 dw IntroScene6 dw IntroScene7 dw IntroScene8 dw IntroScene9 dw IntroScene10 dw IntroScene11 dw IntroScene12 dw IntroScene13 dw IntroScene14 dw IntroScene15 dw IntroScene16 dw IntroScene17 dw IntroScene18 dw IntroScene19 dw IntroScene20 dw IntroScene21 dw IntroScene22 dw IntroScene23 dw IntroScene24 dw IntroScene25 dw IntroScene26 dw IntroScene27 dw IntroScene28 NextIntroScene: ld hl, wJumptableIndex inc [hl] ret IntroScene1: ; Setup the next scene. call Intro_ClearBGPals call ClearSprites call ClearTilemap xor a ldh [hBGMapMode], a ld a, $1 ldh [rVBK], a ld hl, IntroUnownAAttrmap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ldh [rVBK], a ld hl, IntroUnownsGFX ld de, vTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroPulseGFX ld de, vTiles0 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroUnownATilemap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ldh a, [rSVBK] push af ld a, BANK(wBGPals1) ldh [rSVBK], a ld hl, IntroUnownsPalette ld de, wBGPals1 ld bc, 16 palettes call CopyBytes ld hl, IntroUnownsPalette ld de, wBGPals2 ld bc, 16 palettes call CopyBytes pop af ldh [rSVBK], a xor a ldh [hSCX], a ldh [hSCY], a ld a, 7 ldh [hWX], a ld a, SCREEN_HEIGHT_PX ldh [hWY], a farcall ClearSpriteAnims call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a ld [wIntroSceneTimer], a call NextIntroScene ret IntroScene2: ; First Unown (A) fades in, pulses, then fades out. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $80 jr nc, .endscene cp $60 jr nz, .nosound push af depixel 11, 11 call CrystalIntro_InitUnownAnim ld de, SFX_INTRO_UNOWN_1 call PlaySFX pop af .nosound ld [wIntroSceneTimer], a xor a call CrystalIntro_UnownFade ret .endscene call NextIntroScene ret IntroScene3: ; More setup. Transition to the outdoor scene. call Intro_ClearBGPals call ClearSprites call ClearTilemap xor a ldh [hBGMapMode], a ld a, $1 ldh [rVBK], a ld hl, IntroBackgroundAttrmap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ldh [rVBK], a ld hl, IntroBackgroundGFX ld de, vTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroBackgroundTilemap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ldh a, [rSVBK] push af ld a, BANK(wBGPals1) ldh [rSVBK], a ld hl, IntroBackgroundPalette ld de, wBGPals1 ld bc, 16 palettes call CopyBytes ld hl, IntroBackgroundPalette ld de, wBGPals2 ld bc, 16 palettes call CopyBytes pop af ldh [rSVBK], a xor a ldh [hSCX], a ldh [hSCY], a ld a, 7 ldh [hWX], a ld a, SCREEN_HEIGHT_PX ldh [hWY], a call Intro_ResetLYOverrides call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a call NextIntroScene ret IntroScene4: ; Scroll the outdoor panorama for a bit. call Intro_PerspectiveScrollBG ld hl, wIntroSceneFrameCounter ld a, [hl] cp $80 jr z, .endscene inc [hl] ret .endscene call NextIntroScene ret IntroScene5: ; Go back to the Unown. call Intro_ClearBGPals call ClearSprites call ClearTilemap xor a ldh [hBGMapMode], a ldh [hLCDCPointer], a ld a, $1 ldh [rVBK], a ld hl, IntroUnownHIAttrmap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ldh [rVBK], a ld hl, IntroUnownsGFX ld de, vTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroPulseGFX ld de, vTiles0 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroUnownHITilemap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ldh a, [rSVBK] push af ld a, BANK(wBGPals1) ldh [rSVBK], a ld hl, IntroUnownsPalette ld de, wBGPals1 ld bc, 16 palettes call CopyBytes ld hl, IntroUnownsPalette ld de, wBGPals2 ld bc, 16 palettes call CopyBytes pop af ldh [rSVBK], a xor a ldh [hSCX], a ldh [hSCY], a ld a, 7 ldh [hWX], a ld a, SCREEN_HEIGHT_PX ldh [hWY], a farcall ClearSpriteAnims call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a ld [wIntroSceneTimer], a call NextIntroScene ret IntroScene6: ; Two more Unown (I, H) fade in. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $80 jr nc, .endscene cp $60 jr z, .SecondUnown cp $40 jr nc, .StopUnown cp $20 jr z, .FirstUnown jr .NoUnown .FirstUnown: push af depixel 7, 15 call CrystalIntro_InitUnownAnim ld de, SFX_INTRO_UNOWN_2 call PlaySFX pop af .NoUnown: ld [wIntroSceneTimer], a xor a call CrystalIntro_UnownFade ret .SecondUnown: push af depixel 14, 6 call CrystalIntro_InitUnownAnim ld de, SFX_INTRO_UNOWN_1 call PlaySFX pop af .StopUnown: ld [wIntroSceneTimer], a ld a, $1 call CrystalIntro_UnownFade ret .endscene call NextIntroScene ret IntroScene7: ; Back to the outdoor scene. call Intro_ClearBGPals call ClearSprites call ClearTilemap xor a ldh [hBGMapMode], a ld a, $1 ldh [rVBK], a ld hl, IntroBackgroundAttrmap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld hl, IntroPichuWooperGFX ld de, vTiles0 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld a, $0 ldh [rVBK], a ld hl, IntroSuicuneRunGFX ld de, vTiles0 tile $00 call Intro_DecompressRequest2bpp_255Tiles ld hl, IntroBackgroundGFX ld de, vTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroBackgroundTilemap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ldh a, [rSVBK] push af ld a, BANK(wBGPals1) ldh [rSVBK], a ld hl, IntroBackgroundPalette ld de, wBGPals1 ld bc, 16 palettes call CopyBytes ld hl, IntroBackgroundPalette ld de, wBGPals2 ld bc, 16 palettes call CopyBytes pop af ldh [rSVBK], a xor a ldh [hSCX], a ldh [hSCY], a ld a, 7 ldh [hWX], a ld a, SCREEN_HEIGHT_PX ldh [hWY], a call Intro_ResetLYOverrides farcall ClearSpriteAnims depixel 13, 27, 4, 0 ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE call InitSpriteAnimStruct ld a, $f0 ld [wGlobalAnimXOffset], a call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a ld [wIntroSceneTimer], a call NextIntroScene ret IntroScene8: ; Scroll the scene, then show Suicune running across the screen. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $40 jr z, .suicune_sound jr nc, .animate_suicune call Intro_PerspectiveScrollBG ret .suicune_sound ld de, SFX_INTRO_SUICUNE_3 call PlaySFX .animate_suicune ld a, [wGlobalAnimXOffset] and a jr z, .finish sub $8 ld [wGlobalAnimXOffset], a ret .finish ld de, SFX_INTRO_SUICUNE_2 call PlaySFX farcall DeinitializeAllSprites call NextIntroScene ret IntroScene9: ; Set up the next scene (same bg). xor a ldh [hLCDCPointer], a call ClearSprites hlcoord 0, 0, wAttrmap ; first 12 rows have palette 1 ld bc, 12 * SCREEN_WIDTH ld a, $1 call ByteFill ; middle 3 rows have palette 2 ld bc, 3 * SCREEN_WIDTH ld a, $2 call ByteFill ; last three rows have palette 3 ld bc, 3 * SCREEN_WIDTH ld a, $3 call ByteFill ld a, $2 ldh [hBGMapMode], a call DelayFrame call DelayFrame call DelayFrame ld a, LOW(vBGMap0 + $c) ; $c ldh [hBGMapAddress], a call DelayFrame call DelayFrame call DelayFrame xor a ldh [hBGMapMode], a ldh [hBGMapAddress], a ld [wGlobalAnimXOffset], a xor a ld [wIntroSceneFrameCounter], a call NextIntroScene ret IntroScene10: ; Wooper and Pichu enter. call Intro_RustleGrass ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $c0 jr z, .done cp $20 jr z, .wooper cp $40 jr z, .pichu ret .pichu depixel 21, 16, 1, 0 ld a, SPRITE_ANIM_INDEX_INTRO_PICHU call InitSpriteAnimStruct ld de, SFX_INTRO_PICHU call PlaySFX ret .wooper depixel 22, 6 ld a, SPRITE_ANIM_INDEX_INTRO_WOOPER call InitSpriteAnimStruct ld de, SFX_INTRO_PICHU call PlaySFX ret .done call NextIntroScene ret IntroScene11: ; Back to Unown again. call Intro_ClearBGPals call ClearSprites call ClearTilemap xor a ldh [hBGMapMode], a ldh [hLCDCPointer], a ld a, $1 ldh [rVBK], a ld hl, IntroUnownsAttrmap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ldh [rVBK], a ld hl, IntroUnownsGFX ld de, vTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroUnownsTilemap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ldh a, [rSVBK] push af ld a, BANK(wBGPals1) ldh [rSVBK], a ld hl, IntroUnownsPalette ld de, wBGPals1 ld bc, 16 palettes call CopyBytes ld hl, IntroUnownsPalette ld de, wBGPals2 ld bc, 16 palettes call CopyBytes pop af ldh [rSVBK], a xor a ldh [hSCX], a ldh [hSCY], a ld a, 7 ldh [hWX], a ld a, SCREEN_HEIGHT_PX ldh [hWY], a farcall ClearSpriteAnims call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a ld [wIntroSceneTimer], a call NextIntroScene ret IntroScene12: ; Even more Unown. call .PlayUnownSound ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $c0 jr nc, .done cp $80 jr nc, .second_half ; first half ld c, a and $1f sla a ld [wIntroSceneTimer], a ld a, c and $e0 srl a swap a call CrystalIntro_UnownFade ret .second_half ; double speed ld c, a and $f sla a sla a ld [wIntroSceneTimer], a ld a, c and $70 or $40 swap a call CrystalIntro_UnownFade ret .done call NextIntroScene ret .PlayUnownSound: ld a, [wIntroSceneFrameCounter] ld c, a ld hl, .UnownSounds .loop ld a, [hli] cp -1 ret z cp c jr z, .playsound inc hl inc hl jr .loop .playsound ld a, [hli] ld d, [hl] ld e, a push de call SFXChannelsOff pop de call PlaySFX ret .UnownSounds: dbw $00, SFX_INTRO_UNOWN_3 dbw $20, SFX_INTRO_UNOWN_2 dbw $40, SFX_INTRO_UNOWN_1 dbw $60, SFX_INTRO_UNOWN_2 dbw $80, SFX_INTRO_UNOWN_3 dbw $90, SFX_INTRO_UNOWN_2 dbw $a0, SFX_INTRO_UNOWN_1 dbw $b0, SFX_INTRO_UNOWN_2 db -1 IntroScene13: ; Switch scenes again. call Intro_ClearBGPals call ClearSprites call ClearTilemap xor a ldh [hBGMapMode], a ld a, $1 ldh [rVBK], a ld hl, IntroBackgroundAttrmap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ldh [rVBK], a ld hl, IntroSuicuneRunGFX ld de, vTiles0 tile $00 call Intro_DecompressRequest2bpp_255Tiles ld hl, IntroBackgroundGFX ld de, vTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroBackgroundTilemap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ldh a, [rSVBK] push af ld a, BANK(wBGPals1) ldh [rSVBK], a ld hl, IntroBackgroundPalette ld de, wBGPals1 ld bc, 16 palettes call CopyBytes ld hl, IntroBackgroundPalette ld de, wBGPals2 ld bc, 16 palettes call CopyBytes pop af ldh [rSVBK], a xor a ldh [hSCX], a ldh [hSCY], a ld a, 7 ldh [hWX], a ld a, SCREEN_HEIGHT_PX ldh [hWY], a farcall ClearSpriteAnims depixel 13, 11, 4, 0 ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE call InitSpriteAnimStruct ld de, MUSIC_CRYSTAL_OPENING call PlayMusic xor a ld [wGlobalAnimXOffset], a call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a ld [wIntroSceneTimer], a call NextIntroScene ret IntroScene14: ; Suicune runs then jumps. ldh a, [hSCX] sub 10 ldh [hSCX], a ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $80 jr z, .done cp $60 jr z, .jump jr nc, .run_after_jump cp $40 jr nc, .run ret .jump ld de, SFX_INTRO_SUICUNE_4 call PlaySFX .run_after_jump ld a, $1 ld [wIntroSceneTimer], a ld a, [wGlobalAnimXOffset] cp $88 jr c, .disappear sub $8 ld [wGlobalAnimXOffset], a ret .disappear farcall DeinitializeAllSprites ret .run ld a, [wGlobalAnimXOffset] sub $2 ld [wGlobalAnimXOffset], a ret .done call NextIntroScene ret IntroScene15: ; Transition to a new scene. call Intro_ClearBGPals call ClearSprites call ClearTilemap xor a ldh [hBGMapMode], a ld a, $1 ldh [rVBK], a ld hl, IntroSuicuneJumpAttrmap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ldh [rVBK], a ld hl, IntroSuicuneJumpGFX ld de, vTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroUnownBackGFX ld de, vTiles0 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld de, IntroGrass4GFX ld hl, vTiles1 tile $00 lb bc, BANK(IntroGrass4GFX), 1 call Request2bpp ld hl, IntroSuicuneJumpTilemap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles call Intro_LoadTilemap ldh a, [rSVBK] push af ld a, BANK(wBGPals1) ldh [rSVBK], a ld hl, IntroSuicunePalette ld de, wBGPals1 ld bc, 16 palettes call CopyBytes ld hl, IntroSuicunePalette ld de, wBGPals2 ld bc, 16 palettes call CopyBytes pop af ldh [rSVBK], a xor a ldh [hSCX], a ld a, SCREEN_HEIGHT_PX ldh [hSCY], a ld a, 7 ldh [hWX], a ld a, SCREEN_HEIGHT_PX ldh [hWY], a farcall ClearSpriteAnims call Intro_SetCGBPalUpdate depixel 8, 5 ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN_F call InitSpriteAnimStruct depixel 12, 0 ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY call InitSpriteAnimStruct xor a ld [wIntroSceneFrameCounter], a ld [wIntroSceneTimer], a call NextIntroScene ret IntroScene16: ; Suicune shows its face. An Unown appears in front. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $80 jr nc, .done call Intro_Scene16_AnimateSuicune ldh a, [hSCY] and a ret z add 8 ldh [hSCY], a ret .done call NextIntroScene ret IntroScene17: ; ... call Intro_ClearBGPals call ClearSprites call ClearTilemap xor a ldh [hBGMapMode], a ld a, $1 ldh [rVBK], a ld hl, IntroSuicuneCloseAttrmap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ldh [rVBK], a ld hl, IntroSuicuneCloseGFX ld de, vTiles1 tile $00 call Intro_DecompressRequest2bpp_255Tiles ld hl, IntroSuicuneCloseTilemap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ldh a, [rSVBK] push af ld a, BANK(wBGPals1) ldh [rSVBK], a ld hl, IntroSuicuneClosePalette ld de, wBGPals1 ld bc, 16 palettes call CopyBytes ld hl, IntroSuicuneClosePalette ld de, wBGPals2 ld bc, 16 palettes call CopyBytes pop af ldh [rSVBK], a xor a ldh [hSCX], a ldh [hSCY], a ld a, 7 ldh [hWX], a ld a, SCREEN_HEIGHT_PX ldh [hWY], a farcall ClearSpriteAnims call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a ld [wIntroSceneTimer], a call NextIntroScene ret IntroScene18: ; Suicune close up. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $60 jr nc, .done ldh a, [hSCX] cp $60 ret z add 8 ldh [hSCX], a ret .done call NextIntroScene ret IntroScene19: ; More setup. call Intro_ClearBGPals call ClearSprites call ClearTilemap xor a ldh [hBGMapMode], a ld a, $1 ldh [rVBK], a ld hl, IntroSuicuneBackAttrmap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ldh [rVBK], a ld hl, IntroSuicuneBackGFX ld de, vTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroUnownsGFX ld de, vTiles1 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld de, IntroGrass4GFX ld hl, vTiles1 tile $7f lb bc, BANK(IntroGrass4GFX), 1 call Request2bpp ld hl, IntroSuicuneBackTilemap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles call Intro_LoadTilemap ldh a, [rSVBK] push af ld a, BANK(wBGPals1) ldh [rSVBK], a ld hl, IntroSuicunePalette ld de, wBGPals1 ld bc, 16 palettes call CopyBytes ld hl, IntroSuicunePalette ld de, wBGPals2 ld bc, 16 palettes call CopyBytes pop af ldh [rSVBK], a xor a ldh [hSCX], a ld a, -5 * TILE_WIDTH ldh [hSCY], a ld a, 7 ldh [hWX], a ld a, SCREEN_HEIGHT_PX ldh [hWY], a farcall ClearSpriteAnims ld hl, wSpriteAnimDict xor a ; SPRITE_ANIM_DICT_DEFAULT ld [hli], a ld [hl], $7f call Intro_SetCGBPalUpdate depixel 12, 0 ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY call InitSpriteAnimStruct xor a ld [wIntroSceneFrameCounter], a ld [wIntroSceneTimer], a call NextIntroScene ret IntroScene20: ; Suicune running away. A bunch of Unown appear. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $98 jr nc, .finished cp $58 ret nc cp $40 jr nc, .AppearUnown cp $28 ret nc ldh a, [hSCY] inc a ldh [hSCY], a ret .AppearUnown: sub $18 ld c, a and $3 cp $3 ret nz ld a, c and $1c srl a srl a ld [wIntroSceneTimer], a xor a call Intro_Scene20_AppearUnown ret .AppearUnownPal2: ; unreferenced ld a, c and $1c srl a srl a ld [wIntroSceneTimer], a ld a, 1 call Intro_Scene20_AppearUnown ret .finished: call NextIntroScene ret IntroScene21: ; Suicune gets more distant and turns black. call Intro_ColoredSuicuneFrameSwap ld c, 3 call DelayFrames xor a ldh [hBGMapMode], a ld [wIntroSceneFrameCounter], a ld [wIntroSceneTimer], a call NextIntroScene ret IntroScene22: ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $8 jr nc, .done ret .done farcall DeinitializeAllSprites call NextIntroScene ret IntroScene23: xor a ld [wIntroSceneFrameCounter], a call NextIntroScene ret IntroScene24: ; Fade to white. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $20 jr nc, .done ld c, a and $3 ret nz ld a, c and $1c sla a call Intro_Scene24_ApplyPaletteFade ret .done ld a, $40 ld [wIntroSceneFrameCounter], a call NextIntroScene ret IntroScene25: ; Wait around a bit. ld a, [wIntroSceneFrameCounter] dec a jr z, .done ld [wIntroSceneFrameCounter], a ret .done call NextIntroScene ret IntroScene26: ; Load the final scene. call ClearBGPalettes call ClearSprites call ClearTilemap xor a ldh [hBGMapMode], a ld a, $1 ldh [rVBK], a ld hl, IntroCrystalUnownsAttrmap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ldh [rVBK], a ld hl, IntroCrystalUnownsGFX ld de, vTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroCrystalUnownsTilemap debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ldh a, [rSVBK] push af ld a, BANK(wBGPals1) ldh [rSVBK], a ld hl, IntroCrystalUnownsPalette ld de, wBGPals1 ld bc, 16 palettes call CopyBytes ld hl, IntroCrystalUnownsPalette ld de, wBGPals2 ld bc, 16 palettes call CopyBytes pop af ldh [rSVBK], a xor a ldh [hSCX], a ldh [hSCY], a ld a, 7 ldh [hWX], a ld a, SCREEN_HEIGHT_PX ldh [hWY], a farcall ClearSpriteAnims call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a ld [wIntroSceneTimer], a call NextIntroScene ret IntroScene27: ; Spell out C R Y S T A L with Unown. ld hl, wIntroSceneTimer inc [hl] ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $80 jr nc, .done ld c, a and $f ld [wIntroSceneTimer], a ld a, c and $70 swap a call Intro_FadeUnownWordPals ret .done call NextIntroScene ld a, $80 ld [wIntroSceneFrameCounter], a ret IntroScene28: ; Cut out when the music ends, and lead into the title screen. ld hl, wIntroSceneFrameCounter ld a, [hl] and a jr z, .done dec [hl] cp $18 jr z, .clear cp $8 ret nz ld de, SFX_INTRO_WHOOSH call PlaySFX ret .clear call ClearBGPalettes ret .done ld hl, wJumptableIndex set 7, [hl] ret Intro_Scene24_ApplyPaletteFade: ; load the (a)th palette from .FadePals to all wBGPals2 ld hl, .FadePals add l ld l, a ld a, $0 adc h ld h, a ldh a, [rSVBK] push af ld a, BANK(wBGPals2) ldh [rSVBK], a ld de, wBGPals2 ld b, 8 ; number of BG pals .loop1 push hl ld c, 1 palettes .loop2 ld a, [hli] ld [de], a inc de dec c jr nz, .loop2 pop hl dec b jr nz, .loop1 pop af ldh [rSVBK], a ld a, TRUE ldh [hCGBPalUpdate], a ret .FadePals: INCLUDE "gfx/intro/fade.pal" CrystalIntro_InitUnownAnim: push de ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $8 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 call ReinitSpriteAnimFrame pop de push de ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $18 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 call ReinitSpriteAnimFrame pop de push de ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 call ReinitSpriteAnimFrame pop de ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $38 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 call ReinitSpriteAnimFrame ret CrystalIntro_UnownFade: add a add a add a ld e, a ld d, 0 ld hl, wBGPals2 add hl, de inc hl inc hl ld a, [wIntroSceneTimer] and %111111 cp %011111 jr z, .okay jr c, .okay ld c, a ld a, %111111 sub c .okay ld c, a ld b, 0 ldh a, [rSVBK] push af ld a, BANK(wBGPals2) ldh [rSVBK], a push hl push bc ld hl, wBGPals2 ld bc, 8 palettes xor a call ByteFill pop bc pop hl push hl ld hl, .BWFade add hl, bc add hl, bc ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a push hl ld hl, .BlackLBlueFade add hl, bc add hl, bc ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a push hl ld hl, .BlackBlueFade add hl, bc add hl, bc ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a pop af ldh [rSVBK], a ld a, TRUE ldh [hCGBPalUpdate], a ret .BWFade: ; Fade between black and white. for hue, 32 RGB hue, hue, hue endr .BlackLBlueFade: ; Fade between black and light blue. for hue, 32 RGB 0, hue / 2, hue endr .BlackBlueFade: ; Fade between black and blue. for hue, 32 RGB 0, 0, hue endr Intro_Scene20_AppearUnown: ; Spawn the palette for the nth Unown and a jr nz, .load_pal_2 ld hl, .pal1 jr .got_pointer .load_pal_2 ld hl, .pal2 .got_pointer ld a, [wIntroSceneTimer] and $7 add a add a add a ld c, a ldh a, [rSVBK] push af ld a, BANK(wBGPals2) ldh [rSVBK], a push bc ld de, wBGPals2 ld a, c add e ld e, a ld a, $0 adc d ld d, a ld bc, 1 palettes call CopyBytes pop bc ld de, wBGPals1 ld a, c add e ld e, a ld a, $0 adc d ld d, a ld bc, 1 palettes call CopyBytes pop af ldh [rSVBK], a ld a, TRUE ldh [hCGBPalUpdate], a ret .pal1: INCLUDE "gfx/intro/unown_1.pal" .pal2: INCLUDE "gfx/intro/unown_2.pal" Intro_FadeUnownWordPals: add a add a add a ld e, a ld d, 0 ld hl, wBGPals2 add hl, de rept 4 inc hl endr ld a, [wIntroSceneTimer] add a ld c, a ld b, 0 ldh a, [rSVBK] push af ld a, BANK(wBGPals2) ldh [rSVBK], a push hl ld hl, .FastFadePalettes add hl, bc ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a push hl ld hl, .SlowFadePalettes add hl, bc ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a pop af ldh [rSVBK], a ld a, TRUE ldh [hCGBPalUpdate], a ret .FastFadePalettes: DEF hue = 31 rept 8 RGB hue, hue, hue DEF hue -= 1 RGB hue, hue, hue DEF hue -= 2 endr .SlowFadePalettes: DEF hue = 31 rept 16 RGB hue, hue, hue DEF hue -= 1 endr Intro_LoadTilemap: ldh a, [rSVBK] push af ld a, BANK(wDecompressScratch) ldh [rSVBK], a ld hl, wDecompressScratch decoord 0, 0 ld b, SCREEN_HEIGHT .row ld c, SCREEN_WIDTH .col ld a, [hli] ld [de], a inc de dec c jr nz, .col ld a, BG_MAP_WIDTH - SCREEN_WIDTH add l ld l, a ld a, 0 adc h ld h, a dec b jr nz, .row pop af ldh [rSVBK], a ret Intro_Scene16_AnimateSuicune: ld a, [wIntroSceneFrameCounter] and $3 jr z, Intro_ColoredSuicuneFrameSwap cp $3 jr z, .PrepareForSuicuneSwap ret .PrepareForSuicuneSwap: xor a ldh [hBGMapMode], a ret Intro_ColoredSuicuneFrameSwap: hlcoord 0, 0 ld bc, SCREEN_HEIGHT * SCREEN_WIDTH .loop ld a, [hl] and a jr z, .skip cp $80 jr nc, .skip xor $8 ld [hl], a .skip inc hl dec bc ld a, c or b jr nz, .loop ld a, $1 ldh [hBGMapMode], a ret Intro_RustleGrass: ld a, [wIntroSceneFrameCounter] cp 36 ret nc and $c srl a ld e, a ld d, 0 ld hl, .RustlingGrassPointers add hl, de ld a, [hli] ld [wRequested2bppSource], a ld a, [hli] ld [wRequested2bppSource + 1], a ld a, LOW(vTiles2 tile $09) ld [wRequested2bppDest], a ld a, HIGH(vTiles2 tile $09) ld [wRequested2bppDest + 1], a ld a, 4 ld [wRequested2bppSize], a ret .RustlingGrassPointers: dw IntroGrass1GFX dw IntroGrass2GFX dw IntroGrass3GFX dw IntroGrass2GFX Intro_SetCGBPalUpdate: ld a, TRUE ldh [hCGBPalUpdate], a ret Intro_ClearBGPals: ldh a, [rSVBK] push af ld a, BANK(wBGPals2) ldh [rSVBK], a ld hl, wBGPals2 ld bc, 16 palettes xor a call ByteFill pop af ldh [rSVBK], a ld a, TRUE ldh [hCGBPalUpdate], a call DelayFrame call DelayFrame ret Intro_DecompressRequest2bpp_128Tiles: ldh a, [rSVBK] push af ld a, BANK(wDecompressScratch) ldh [rSVBK], a push de ld de, wDecompressScratch call Decompress pop hl ld de, wDecompressScratch lb bc, $01, $80 call Request2bpp pop af ldh [rSVBK], a ret Intro_DecompressRequest2bpp_255Tiles: ldh a, [rSVBK] push af ld a, BANK(wDecompressScratch) ldh [rSVBK], a push de ld de, wDecompressScratch call Decompress pop hl ld de, wDecompressScratch lb bc, $01, $ff call Request2bpp pop af ldh [rSVBK], a ret Intro_DecompressRequest2bpp_64Tiles: ldh a, [rSVBK] push af ld a, BANK(wDecompressScratch) ldh [rSVBK], a push de ld de, wDecompressScratch call Decompress pop hl ld de, wDecompressScratch lb bc, $01, $40 call Request2bpp pop af ldh [rSVBK], a ret Intro_ResetLYOverrides: ldh a, [rSVBK] push af ld a, BANK(wLYOverrides) ldh [rSVBK], a ld hl, wLYOverrides ld bc, wLYOverridesEnd - wLYOverrides xor a call ByteFill pop af ldh [rSVBK], a ld a, LOW(rSCX) ldh [hLCDCPointer], a ret Intro_PerspectiveScrollBG: ldh a, [rSVBK] push af ld a, BANK(wLYOverrides) ldh [rSVBK], a ; Scroll the grass every frame. ; Scroll the trees every other frame and at half speed. ; This creates an illusion of perspective. ld a, [wIntroSceneFrameCounter] and $1 jr z, .skip ; trees in the back ld hl, wLYOverrides ld a, [hl] inc a ld bc, $5f call ByteFill .skip ; grass in the front ld hl, wLYOverrides + $5f ld a, [hl] inc a inc a ld bc, $31 call ByteFill ld a, [wLYOverrides + 0] ldh [hSCX], a pop af ldh [rSVBK], a ret IntroSuicuneRunGFX: INCBIN "gfx/intro/suicune_run.2bpp.lz" IntroPichuWooperGFX: INCBIN "gfx/intro/pichu_wooper.2bpp.lz" IntroBackgroundGFX: INCBIN "gfx/intro/background.2bpp.lz" IntroBackgroundTilemap: INCBIN "gfx/intro/background.tilemap.lz" IntroBackgroundAttrmap: INCBIN "gfx/intro/background.attrmap.lz" IntroBackgroundPalette: INCLUDE "gfx/intro/background.pal" IntroUnownsGFX: INCBIN "gfx/intro/unowns.2bpp.lz" IntroPulseGFX: INCBIN "gfx/intro/pulse.2bpp.lz" IntroUnownATilemap: INCBIN "gfx/intro/unown_a.tilemap.lz" IntroUnownAAttrmap: INCBIN "gfx/intro/unown_a.attrmap.lz" IntroUnownHITilemap: INCBIN "gfx/intro/unown_hi.tilemap.lz" IntroUnownHIAttrmap: INCBIN "gfx/intro/unown_hi.attrmap.lz" IntroUnownsTilemap: INCBIN "gfx/intro/unowns.tilemap.lz" IntroUnownsAttrmap: INCBIN "gfx/intro/unowns.attrmap.lz" IntroUnownsPalette: INCLUDE "gfx/intro/unowns.pal" IntroCrystalUnownsGFX: INCBIN "gfx/intro/crystal_unowns.2bpp.lz" IntroCrystalUnownsTilemap: INCBIN "gfx/intro/crystal_unowns.tilemap.lz" IntroCrystalUnownsAttrmap: INCBIN "gfx/intro/crystal_unowns.attrmap.lz" IntroCrystalUnownsPalette: INCLUDE "gfx/intro/crystal_unowns.pal" IntroSuicuneCloseGFX: INCBIN "gfx/intro/suicune_close.2bpp.lz" IntroSuicuneCloseTilemap: INCBIN "gfx/intro/suicune_close.tilemap.lz" IntroSuicuneCloseAttrmap: INCBIN "gfx/intro/suicune_close.attrmap.lz" IntroSuicuneClosePalette: INCLUDE "gfx/intro/suicune_close.pal" IntroSuicuneJumpGFX: INCBIN "gfx/intro/suicune_jump.2bpp.lz" IntroSuicuneBackGFX: INCBIN "gfx/intro/suicune_back.2bpp.lz" IntroSuicuneJumpTilemap: INCBIN "gfx/intro/suicune_jump.tilemap.lz" IntroSuicuneJumpAttrmap: INCBIN "gfx/intro/suicune_jump.attrmap.lz" IntroSuicuneBackTilemap: INCBIN "gfx/intro/suicune_back.tilemap.lz" IntroSuicuneBackAttrmap: INCBIN "gfx/intro/suicune_back.attrmap.lz" IntroSuicunePalette: INCLUDE "gfx/intro/suicune.pal" IntroUnownBackGFX: INCBIN "gfx/intro/unown_back.2bpp.lz" IntroGrass1GFX: INCBIN "gfx/intro/grass1.2bpp" IntroGrass2GFX: INCBIN "gfx/intro/grass2.2bpp" IntroGrass3GFX: INCBIN "gfx/intro/grass3.2bpp" IntroGrass4GFX: INCBIN "gfx/intro/grass4.2bpp"