object_const_def ; object_event constants const ROUTE10POKECENTER1F_NURSE const ROUTE10POKECENTER1F_GENTLEMAN const ROUTE10POKECENTER1F_GYM_GUY const ROUTE10POKECENTER1F_COOLTRAINER_F Route10Pokecenter1F_MapScripts: db 0 ; scene scripts db 0 ; callbacks Route10Pokecenter1FNurseScript: jumpstd pokecenternurse Route10Pokecenter1FGentlemanScript: jumptextfaceplayer Route10Pokecenter1FGentlemanText Route10Pokecenter1FGymGuyScript: faceplayer opentext checkevent EVENT_RETURNED_MACHINE_PART iftrue .ReturnedMachinePart writetext Route10Pokecenter1FGymGuyText waitbutton closetext end .ReturnedMachinePart: writetext Route10Pokecenter1FGymGuyText_ReturnedMachinePart waitbutton closetext end Route10Pokecenter1FCooltrainerFScript: jumptextfaceplayer Route10Pokecenter1FCooltrainerFText Route10Pokecenter1FGentlemanText: text "A #MON CENTER" line "near a cave?" para "That's mighty" line "convenient." done Route10Pokecenter1FGymGuyText: text "The POWER PLANT's" line "MANAGER is looking" para "for a strong #-" line "MON trainer." para "He needs help" line "getting back" para "something that" line "was stolen." done Route10Pokecenter1FGymGuyText_ReturnedMachinePart: text "I hear TEAM ROCKET" line "got back together" para "in JOHTO but fell" line "apart right away." para "I didn't know any-" line "thing about that." done Route10Pokecenter1FCooltrainerFText: text "When you go out-" line "side, you can see" para "the roof of a big" line "building." para "That's the POWER" line "PLANT." done Route10Pokecenter1F_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 3, 7, ROUTE_10_NORTH, 1 warp_event 4, 7, ROUTE_10_NORTH, 1 warp_event 0, 7, POKECENTER_2F, 1 db 0 ; coord events db 0 ; bg events db 4 ; object events object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FNurseScript, -1 object_event 7, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FGentlemanScript, -1 object_event 7, 2, SPRITE_GYM_GUY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FGymGuyScript, -1 object_event 1, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FCooltrainerFScript, -1