MobileBattleRoom_MapScripts: db 2 ; scene scripts scene_script .InitializeMobileBattleRoom ; SCENE_DEFAULT scene_script .DummyScene ; SCENE_FINISHED db 0 ; callbacks .InitializeMobileBattleRoom: prioritysjump .InitializeAndPreparePokecenter2F end .DummyScene: end .InitializeAndPreparePokecenter2F: setscene SCENE_FINISHED setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_MOBILE_BATTLE_ROOM end MobileBattleRoomConsoleScript: refreshscreen special Function1037c2 ifequal $1, .one special Function1037eb iffalse .false ifequal $1, .one_ ifequal $2, .two_ sjump .false .one_ writetext MobileBattleRoom_HealText pause 20 closetext special FadeOutPalettes playmusic MUSIC_HEAL special LoadMapPalettes pause 60 special FadeInPalettes special RestartMapMusic refreshscreen .two_ special StubbedTrainerRankings_Healings special HealParty special Function10383c iftrue .false .one special Function10387b writetext MobileBattleRoom_EstablishingCommsText waitbutton reloadmappart special Function101225 .false closetext end MobileBattleRoom_EstablishingCommsText: text "Establishing" line "communications…" done MobileBattleRoom_HealText: text "Your #MON will" line "be fully healed" cont "before battle." done MobileBattleRoom_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 4, 7, POKECENTER_2F, 6 warp_event 5, 7, POKECENTER_2F, 6 db 0 ; coord events db 1 ; bg events bg_event 4, 2, BGEVENT_UP, MobileBattleRoomConsoleScript db 0 ; object events