DummyPredef35: DummyPredef36: ret UpdateTimeOfDayPal:: call UpdateTime ld a, [wTimeOfDay] ld [wCurTimeOfDay], a call GetTimePalette ld [wTimeOfDayPal], a ret _TimeOfDayPals:: ; return carry if pals are changed ; forced pals? ld hl, wTimeOfDayPalFlags bit 7, [hl] jr nz, .dontchange ; do we need to bother updating? ld a, [wTimeOfDay] ld hl, wCurTimeOfDay cp [hl] jr z, .dontchange ; if so, the time of day has changed ld a, [wTimeOfDay] ld [wCurTimeOfDay], a ; get palette id call GetTimePalette ; same palette as before? ld hl, wTimeOfDayPal cp [hl] jr z, .dontchange ; update palette id ld [wTimeOfDayPal], a ; save bg palette 7 ld hl, wBGPals1 palette PAL_BG_TEXT ; save wram bank ldh a, [rSVBK] ld b, a ld a, BANK(wBGPals1) ldh [rSVBK], a ; push palette ld c, NUM_PAL_COLORS .push ld d, [hl] inc hl ld e, [hl] inc hl push de dec c jr nz, .push ; restore wram bank ld a, b ldh [rSVBK], a ; update sgb pals ld b, CGB_MAPPALS call GetCGBLayout ; restore bg palette 7 ld hl, wOBPals1 - 1 ; last byte in wBGPals1 ; save wram bank ldh a, [rSVBK] ld d, a ld a, BANK(wOBPals1) ldh [rSVBK], a ; pop palette ld e, NUM_PAL_COLORS .pop pop bc ld [hl], c dec hl ld [hl], b dec hl dec e jr nz, .pop ; restore wram bank ld a, d ldh [rSVBK], a ; update palettes call _UpdateTimePals call DelayFrame ; successful change scf ret .dontchange ; no change occurred and a ret _UpdateTimePals:: ld c, $9 ; normal call GetTimePalFade call DmgToCgbTimePals ret FadeInPalettes:: ld c, $12 call GetTimePalFade ld b, $4 call ConvertTimePalsDecHL ret FadeOutPalettes:: call FillWhiteBGColor ld c, $9 call GetTimePalFade ld b, $4 call ConvertTimePalsIncHL ret BattleTowerFade: call FillWhiteBGColor ld c, $9 call GetTimePalFade ld b, $4 .loop call DmgToCgbTimePals inc hl inc hl inc hl ld c, $7 call DelayFrames dec b jr nz, .loop ret FadeInQuickly: ld c, $0 call GetTimePalFade ld b, $4 call ConvertTimePalsIncHL ret FadeBlackQuickly: ld c, $9 call GetTimePalFade ld b, $4 call ConvertTimePalsDecHL ret FillWhiteBGColor: ldh a, [rSVBK] push af ld a, BANK(wBGPals1) ldh [rSVBK], a ld hl, wBGPals1 ld a, [hli] ld e, a ld a, [hli] ld d, a ld hl, wBGPals1 + 1 palettes ld c, 6 .loop ld a, e ld [hli], a ld a, d ld [hli], a rept 6 inc hl endr dec c jr nz, .loop pop af ldh [rSVBK], a ret ReplaceTimeOfDayPals: ld hl, .BrightnessLevels ld a, [wMapTimeOfDay] cp PALETTE_DARK jr z, .NeedsFlash maskbits NUM_MAP_PALETTES add l ld l, a ld a, 0 adc h ld h, a ld a, [hl] ld [wTimeOfDayPalset], a ret .NeedsFlash: ld a, [wStatusFlags] bit STATUSFLAGS_FLASH_F, a jr nz, .UsedFlash ld a, DARKNESS_PALSET ld [wTimeOfDayPalset], a ret .UsedFlash: ld a, (NITE_F << 6) | (NITE_F << 4) | (NITE_F << 2) | NITE_F ld [wTimeOfDayPalset], a ret .BrightnessLevels: ; actual palettes used when time is ; DARKNESS_F, NITE_F, DAY_F, MORN_F dc DARKNESS_F, NITE_F, DAY_F, MORN_F ; PALETTE_AUTO dc DAY_F, DAY_F, DAY_F, DAY_F ; PALETTE_DAY dc NITE_F, NITE_F, NITE_F, NITE_F ; PALETTE_NITE dc MORN_F, MORN_F, MORN_F, MORN_F ; PALETTE_MORN dc DARKNESS_F, DARKNESS_F, DARKNESS_F, DARKNESS_F ; PALETTE_DARK dc DARKNESS_F, NITE_F, DAY_F, MORN_F dc DARKNESS_F, NITE_F, DAY_F, MORN_F dc DARKNESS_F, NITE_F, DAY_F, MORN_F GetTimePalette: jumptable .TimePalettes, wTimeOfDay .TimePalettes: dw .MorningPalette ; MORN_F dw .DayPalette ; DAY_F dw .NitePalette ; NITE_F dw .DarknessPalette ; DARKNESS_F .MorningPalette: ld a, [wTimeOfDayPalset] and %00000011 ret .DayPalette: ld a, [wTimeOfDayPalset] and %00001100 srl a srl a ret .NitePalette: ld a, [wTimeOfDayPalset] and %00110000 swap a ret .DarknessPalette: ld a, [wTimeOfDayPalset] and %11000000 rlca rlca ret DmgToCgbTimePals: push hl push de ld a, [hli] call DmgToCgbBGPals ld a, [hli] ld e, a ld a, [hli] ld d, a call DmgToCgbObjPals pop de pop hl ret ConvertTimePalsIncHL: .loop call DmgToCgbTimePals inc hl inc hl inc hl ld c, 2 call DelayFrames dec b jr nz, .loop ret ConvertTimePalsDecHL: .loop call DmgToCgbTimePals dec hl dec hl dec hl ld c, 2 call DelayFrames dec b jr nz, .loop ret GetTimePalFade: ld hl, .cgbfade ld b, 0 add hl, bc ret .cgbfade dc 3,3,3,3, 3,3,3,3, 3,3,3,3 dc 3,3,3,2, 3,3,3,2, 3,3,3,2 dc 3,3,2,1, 3,3,2,1, 3,3,2,1 dc 3,2,1,0, 3,2,1,0, 3,2,1,0 dc 2,1,0,0, 2,1,0,0, 2,1,0,0 dc 1,0,0,0, 1,0,0,0, 1,0,0,0 dc 0,0,0,0, 0,0,0,0, 0,0,0,0