InitList: ; This entire function is useless. ld a, [wInitListType] cp INIT_ENEMYOT_LIST jr nz, .check_party_ot_name ld hl, wOTPartyCount ld de, wOTPartyMonOTs ld a, ENEMY_OT_NAME jr .done .check_party_ot_name cp INIT_PLAYEROT_LIST jr nz, .check_mon_name ld hl, wPartyCount ld de, wPartyMonOTs ld a, PARTY_OT_NAME jr .done .check_mon_name cp INIT_MON_LIST jr nz, .check_item_name ld hl, wCurMartCount ld de, PokemonNames ld a, MON_NAME jr .done .check_item_name cp INIT_BAG_ITEM_LIST jr nz, .check_ob_item_name ld hl, wNumItems ld de, ItemNames ld a, ITEM_NAME jr .done .check_ob_item_name ld hl, wCurMartCount ld de, ItemNames ld a, ITEM_NAME .done ld [wNamedObjectType], a ld a, l ld [wListPointer], a ld a, h ld [wListPointer + 1], a ld a, e ld [wUnusedNamesPointer], a ld a, d ld [wUnusedNamesPointer + 1], a ld bc, ItemAttributes ld a, c ld [wItemAttributesPointer], a ld a, b ld [wItemAttributesPointer + 1], a ret