Route18_MapScriptHeader: ; trigger count db 0 ; callback count db 0 TrainerBird_keeperBoris: ; bit/flag number dw EVENT_BEAT_BIRD_KEEPER_BORIS ; trainer group && trainer id db BIRD_KEEPER, BORIS ; text when seen dw Bird_keeperBorisSeenText ; text when trainer beaten dw Bird_keeperBorisBeatenText ; script when lost dw $0000 ; script when talk again dw Bird_keeperBorisScript Bird_keeperBorisScript: talkaftercancel loadfont writetext UnknownText_0x1acfa5 closetext loadmovesprites end TrainerBird_keeperBob: ; bit/flag number dw EVENT_BEAT_BIRD_KEEPER_BOB ; trainer group && trainer id db BIRD_KEEPER, BOB ; text when seen dw Bird_keeperBobSeenText ; text when trainer beaten dw Bird_keeperBobBeatenText ; script when lost dw $0000 ; script when talk again dw Bird_keeperBobScript Bird_keeperBobScript: talkaftercancel loadfont writetext UnknownText_0x1ad00d closetext loadmovesprites end MapRoute18Signpost0Script: jumptext UnknownText_0x1ad051 Bird_keeperBorisSeenText: text "If you're looking" line "for #MON, you" para "have to look in" line "the tall grass." done Bird_keeperBorisBeatenText: text "Ayieee!" done UnknownText_0x1acfa5: text "Since you're so" line "strong, it must be" cont "fun to battle." done Bird_keeperBobSeenText: text "CYCLING ROAD is a" line "quick shortcut to" cont "CELADON." done Bird_keeperBobBeatenText: text "…Whew!" done UnknownText_0x1ad00d: text "If you don't have" line "a BICYCLE, you're" para "not allowed to use" line "the shortcut." done UnknownText_0x1ad051: text "ROUTE 18" para "CELADON CITY -" line "FUCHSIA CITY" done Route18_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $6, $2, 3, GROUP_ROUTE_17_18_GATE, MAP_ROUTE_17_18_GATE warp_def $7, $2, 4, GROUP_ROUTE_17_18_GATE, MAP_ROUTE_17_18_GATE ; xy triggers db 0 ; signposts db 1 signpost 5, 9, $0, MapRoute18Signpost0Script ; people-events db 2 person_event SPRITE_YOUNGSTER, 16, 13, $a, $0, 255, 255, $92, 3, TrainerBird_keeperBoris, EVENT_ALWAYS_THERE person_event SPRITE_YOUNGSTER, 10, 17, $6, $0, 255, 255, $92, 3, TrainerBird_keeperBob, EVENT_ALWAYS_THERE