OlivineGoodRodHouse_MapScriptHeader: ; trigger count db 0 ; callback count db 0 GoodRodGuru: faceplayer loadfont checkevent EVENT_GOT_GOOD_ROD iftrue .AlreadyGotItem writetext OfferGoodRodText yesorno iffalse .DontWantIt writetext GiveGoodRodText keeptextopen verbosegiveitem GOOD_ROD, 1 writetext GaveGoodRodText closetext loadmovesprites setevent EVENT_GOT_GOOD_ROD end .DontWantIt writetext DontWantGoodRodText closetext loadmovesprites end .AlreadyGotItem writetext HaveGoodRodText closetext loadmovesprites end GoodRodHouseBookshelf: ; unused jumpstd picturebookshelf OfferGoodRodText: text "OLIVINE is on the" line "sea!" para "And if it's on the" line "sea, there are" cont "bound to be fish!" para "I've fished here" line "for 30 years." para "Would you like to" line "face the sea and" cont "fish?" done GiveGoodRodText: text "Ah, hahah!" line "We have ourselves" cont "a new angler!" done GaveGoodRodText: text "Fish aren't found" line "in the sea alone." para "They go wherever" line "there is water." done DontWantGoodRodText: text "Whaaat? You don't" line "like to fish!?" cont "Incomprehensible!" done HaveGoodRodText: text "How are things?" line "Land the big one?" done OlivineGoodRodHouse_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $7, $2, 6, GROUP_OLIVINE_CITY, MAP_OLIVINE_CITY warp_def $7, $3, 6, GROUP_OLIVINE_CITY, MAP_OLIVINE_CITY ; xy triggers db 0 ; signposts db 0 ; people-events db 1 person_event SPRITE_FISHING_GURU, 7, 6, $6, $0, 255, 255, $a0, 0, GoodRodGuru, EVENT_ALWAYS_THERE