CeladonMansion1F_MapScriptHeader: ; trigger count db 0 ; callback count db 0 CeladonMansionManager: jumptextfaceplayer CeladonMansionManagerText CeladonMansion1FMeowth: loadfont writetext CeladonMansion1FMeowthText cry MEOWTH closetext loadmovesprites end CeladonMansion1FClefairy: loadfont writetext CeladonMansion1FClefairyText cry CLEFAIRY closetext loadmovesprites end CeladonMansion1FNidoranF: loadfont writetext CeladonMansion1FNidoranFText cry NIDORAN_F closetext loadmovesprites end CeladonMansionManagersSuiteSign: jumptext CeladonMansionManagersSuiteSignText CeladonMansion1fBookshelf: jumpstd picturebookshelf CeladonMansionManagerText: text "My dear #MON" line "keep me company," para "so I don't ever" line "feel lonely." para "MEOWTH even brings" line "money home." done CeladonMansion1FMeowthText: text "MEOWTH: Meow!" done CeladonMansion1FClefairyText: text "CLEFAIRY: Clef" line "cleff!" done CeladonMansion1FNidoranFText: text "NIDORAN: Kya" line "kyaoo!" done CeladonMansionManagersSuiteSignText: text "CELADON MANSION" line "MANAGER'S SUITE" done CeladonMansion1F_MapEventHeader: ; filler db 0, 0 ; warps db 5 warp_def $9, $6, 2, GROUP_CELADON_CITY, MAP_CELADON_CITY warp_def $9, $7, 2, GROUP_CELADON_CITY, MAP_CELADON_CITY warp_def $0, $3, 3, GROUP_CELADON_CITY, MAP_CELADON_CITY warp_def $0, $0, 1, GROUP_CELADON_MANSION_2F, MAP_CELADON_MANSION_2F warp_def $0, $7, 4, GROUP_CELADON_MANSION_2F, MAP_CELADON_MANSION_2F ; xy triggers db 0 ; signposts db 3 signpost 8, 5, $1, CeladonMansionManagersSuiteSign signpost 3, 0, $0, CeladonMansion1fBookshelf signpost 3, 2, $0, CeladonMansion1fBookshelf ; people-events db 4 person_event SPRITE_GRANNY, 9, 5, $3, $0, 255, 255, $0, 0, CeladonMansionManager, EVENT_ALWAYS_THERE person_event SPRITE_GROWLITHE, 10, 6, $16, $0, 255, 255, $0, 0, CeladonMansion1FMeowth, EVENT_ALWAYS_THERE person_event SPRITE_CLEFAIRY, 8, 7, $16, $0, 255, 255, $0, 0, CeladonMansion1FClefairy, EVENT_ALWAYS_THERE person_event SPRITE_GROWLITHE, 8, 8, $16, $2, 255, 255, $90, 0, CeladonMansion1FNidoranF, EVENT_ALWAYS_THERE