MrPsychicsHouse_MapScriptHeader: ; trigger count db 0 ; callback count db 0 MrPsychic: faceplayer loadfont checkevent EVENT_GOT_TM29_PSYCHIC iftrue .AlreadyGotItem writetext MrPsychicText1 keeptextopen verbosegiveitem TM_PSYCHIC, 1 iffalse .Done setevent EVENT_GOT_TM29_PSYCHIC .AlreadyGotItem writetext MrPsychicText2 closetext .Done loadmovesprites end MrPsychicsHouseBookshelf: jumpstd difficultbookshelf MrPsychicText1: text "…" para "…" para "…" para "…I got it!" para "You wanted this!" done MrPsychicText2: text "TM29 is PSYCHIC." para "It may lower the" line "target's SPCL.DEF." done MrPsychicsHouse_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $7, $2, 5, GROUP_SAFFRON_CITY, MAP_SAFFRON_CITY warp_def $7, $3, 5, GROUP_SAFFRON_CITY, MAP_SAFFRON_CITY ; xy triggers db 0 ; signposts db 2 signpost 1, 0, $0, MrPsychicsHouseBookshelf signpost 1, 1, $0, MrPsychicsHouseBookshelf ; people-events db 1 person_event SPRITE_FISHING_GURU, 7, 9, $8, $0, 255, 255, $a0, 0, MrPsychic, $ffff