IlexForest_MapScriptHeader: ; trigger count db 0 ; callback count db 1 ; callbacks dbw 2, UnknownScript_0x6eb03 UnknownScript_0x6eb03: checkevent EVENT_GOT_HM01_CUT iftrue UnknownScript_0x6eb34 copybytetovar FarfetchdPosition if_equal $1, UnknownScript_0x6eb35 if_equal $2, UnknownScript_0x6eb3c if_equal $3, UnknownScript_0x6eb43 if_equal $4, UnknownScript_0x6eb4a if_equal $5, UnknownScript_0x6eb51 if_equal $6, UnknownScript_0x6eb58 if_equal $7, UnknownScript_0x6eb5f if_equal $8, UnknownScript_0x6eb66 if_equal $9, UnknownScript_0x6eb6d if_equal $a, UnknownScript_0x6eb74 UnknownScript_0x6eb34: return UnknownScript_0x6eb35: moveperson $2, $e, $1f appear $2 return UnknownScript_0x6eb3c: moveperson $2, $f, $19 appear $2 return UnknownScript_0x6eb43: moveperson $2, $14, $18 appear $2 return UnknownScript_0x6eb4a: moveperson $2, $1d, $16 appear $2 return UnknownScript_0x6eb51: moveperson $2, $1c, $1f appear $2 return UnknownScript_0x6eb58: moveperson $2, $18, $23 appear $2 return UnknownScript_0x6eb5f: moveperson $2, $16, $1f appear $2 return UnknownScript_0x6eb66: moveperson $2, $f, $1d appear $2 return UnknownScript_0x6eb6d: moveperson $2, $a, $23 appear $2 return UnknownScript_0x6eb74: moveperson $2, $6, $1c appear $2 return YoungsterScript_0x6eb7b: faceplayer loadfont checkevent $0029 iftrue UnknownScript_0x6eb89 writetext UnknownText_0x6ef5c closetext loadmovesprites end UnknownScript_0x6eb89: writetext UnknownText_0x6f019 closetext loadmovesprites end BirdScript_0x6eb8f: copybytetovar FarfetchdPosition if_equal $1, UnknownScript_0x6ebba if_equal $2, UnknownScript_0x6ebd9 if_equal $3, UnknownScript_0x6ec02 if_equal $4, UnknownScript_0x6ec2b if_equal $5, UnknownScript_0x6ec54 if_equal $6, UnknownScript_0x6eca7 if_equal $7, UnknownScript_0x6ecd0 if_equal $8, UnknownScript_0x6ed0e if_equal $9, UnknownScript_0x6ed50 if_equal $a, UnknownScript_0x6ed96 UnknownScript_0x6ebba: faceplayer loadfont writetext UnknownText_0x6f06f keeptextopen writetext UnknownText_0x6f086 cry FARFETCH_D closetext loadmovesprites applymovement $2, MovementData_0x6ee8f moveperson $2, $f, $19 disappear $2 appear $2 loadvar FarfetchdPosition, $2 end UnknownScript_0x6ebd9: scall UnknownScript_0x6eda1 if_equal $0, UnknownScript_0x6ebf1 applymovement $2, MovementData_0x6ee95 moveperson $2, $14, $18 disappear $2 appear $2 loadvar FarfetchdPosition, $3 end UnknownScript_0x6ebf1: applymovement $2, MovementData_0x6ee9e moveperson $2, $f, $1d disappear $2 appear $2 loadvar FarfetchdPosition, $8 end UnknownScript_0x6ec02: scall UnknownScript_0x6eda1 if_equal $2, UnknownScript_0x6ec1a applymovement $2, MovementData_0x6eea4 moveperson $2, $1d, $16 disappear $2 appear $2 loadvar FarfetchdPosition, $4 end UnknownScript_0x6ec1a: applymovement $2, MovementData_0x6eeab moveperson $2, $f, $19 disappear $2 appear $2 loadvar FarfetchdPosition, $2 end UnknownScript_0x6ec2b: scall UnknownScript_0x6eda1 if_equal $1, UnknownScript_0x6ec43 applymovement $2, MovementData_0x6eeb1 moveperson $2, $1c, $1f disappear $2 appear $2 loadvar FarfetchdPosition, $5 end UnknownScript_0x6ec43: applymovement $2, MovementData_0x6eeb8 moveperson $2, $14, $18 disappear $2 appear $2 loadvar FarfetchdPosition, $3 end UnknownScript_0x6ec54: scall UnknownScript_0x6eda1 if_equal $1, UnknownScript_0x6ec85 if_equal $2, UnknownScript_0x6ec74 if_equal $3, UnknownScript_0x6ec96 applymovement $2, MovementData_0x6eebd moveperson $2, $18, $23 disappear $2 appear $2 loadvar FarfetchdPosition, $6 end UnknownScript_0x6ec74: applymovement $2, MovementData_0x6eec7 moveperson $2, $16, $1f disappear $2 appear $2 loadvar FarfetchdPosition, $7 end UnknownScript_0x6ec85: applymovement $2, MovementData_0x6eecc moveperson $2, $1d, $16 disappear $2 appear $2 loadvar FarfetchdPosition, $4 end UnknownScript_0x6ec96: applymovement $2, MovementData_0x6eed2 moveperson $2, $1d, $16 disappear $2 appear $2 loadvar FarfetchdPosition, $4 end UnknownScript_0x6eca7: scall UnknownScript_0x6eda1 if_equal $3, UnknownScript_0x6ecbf applymovement $2, MovementData_0x6eee6 moveperson $2, $16, $1f disappear $2 appear $2 loadvar FarfetchdPosition, $7 end UnknownScript_0x6ecbf: applymovement $2, MovementData_0x6eeef moveperson $2, $1c, $1f disappear $2 appear $2 loadvar FarfetchdPosition, $5 end UnknownScript_0x6ecd0: scall UnknownScript_0x6eda1 if_equal $0, UnknownScript_0x6ecfd if_equal $2, UnknownScript_0x6ecec applymovement $2, MovementData_0x6eef8 moveperson $2, $f, $1d disappear $2 appear $2 loadvar FarfetchdPosition, $8 end UnknownScript_0x6ecec: applymovement $2, MovementData_0x6ef00 moveperson $2, $18, $23 disappear $2 appear $2 loadvar FarfetchdPosition, $6 end UnknownScript_0x6ecfd: applymovement $2, MovementData_0x6ef09 moveperson $2, $1c, $1f disappear $2 appear $2 loadvar FarfetchdPosition, $5 end UnknownScript_0x6ed0e: scall UnknownScript_0x6eda1 if_equal $1, UnknownScript_0x6ed3f if_equal $2, UnknownScript_0x6ed3f if_equal $3, UnknownScript_0x6ed2e applymovement $2, MovementData_0x6ef10 moveperson $2, $a, $23 disappear $2 appear $2 loadvar FarfetchdPosition, $9 end UnknownScript_0x6ed2e: applymovement $2, MovementData_0x6ef18 moveperson $2, $16, $1f disappear $2 appear $2 loadvar FarfetchdPosition, $7 end UnknownScript_0x6ed3f: applymovement $2, MovementData_0x6ef1e moveperson $2, $f, $19 disappear $2 appear $2 loadvar FarfetchdPosition, $2 end UnknownScript_0x6ed50: scall UnknownScript_0x6eda1 if_equal $0, UnknownScript_0x6ed85 if_equal $3, UnknownScript_0x6ed74 applymovement $2, MovementData_0x6ef23 moveperson $2, $6, $1c disappear $2 appear $2 loadvar FarfetchdPosition, $a appear $4 setevent $06f7 setevent $0029 end UnknownScript_0x6ed74: applymovement $2, MovementData_0x6ef33 moveperson $2, $f, $1d disappear $2 appear $2 loadvar FarfetchdPosition, $8 end UnknownScript_0x6ed85: applymovement $2, MovementData_0x6ef3d moveperson $2, $f, $1d disappear $2 appear $2 loadvar FarfetchdPosition, $8 end UnknownScript_0x6ed96: faceplayer loadfont writetext UnknownText_0x6f086 cry FARFETCH_D closetext loadmovesprites end UnknownScript_0x6eda1: faceplayer loadfont writetext UnknownText_0x6f086 cry FARFETCH_D closetext loadmovesprites checkcode VAR_FACING end BlackBeltScript_0x6edae: faceplayer loadfont checkevent EVENT_GOT_HM01_CUT iftrue UnknownScript_0x6edd8 writetext UnknownText_0x6f099 keeptextopen verbosegiveitem HM_CUT, 1 setevent EVENT_GOT_HM01_CUT writetext UnknownText_0x6f141 closetext loadmovesprites setevent $06e9 setevent $06f3 setevent $06f4 clearevent $06f5 clearevent $06f6 clearevent $06f7 end UnknownScript_0x6edd8: writetext UnknownText_0x6f1c0 closetext loadmovesprites end RockerScript_0x6edde: faceplayer loadfont checkevent EVENT_GOT_TM02_HEADBUTT iftrue UnknownScript_0x6edf3 writetext UnknownText_0x6f21b keeptextopen verbosegiveitem TM_HEADBUTT, 1 iffalse UnknownScript_0x6edf7 setevent EVENT_GOT_TM02_HEADBUTT UnknownScript_0x6edf3: writetext UnknownText_0x6f26d closetext UnknownScript_0x6edf7: loadmovesprites end TrainerBug_catcherWayne: ; bit/flag number dw EVENT_BEAT_BUG_CATCHER_WAYNE ; trainer group && trainer id db BUG_CATCHER, WAYNE ; text when seen dw Bug_catcherWayneSeenText ; text when trainer beaten dw Bug_catcherWayneBeatenText ; script when lost dw $0000 ; script when talk again dw Bug_catcherWayneScript Bug_catcherWayneScript: talkaftercancel loadfont writetext UnknownText_0x6f571 closetext loadmovesprites end LassScript_0x6ee0d: jumptextfaceplayer UnknownText_0x6f2af ItemFragment_0x6ee10: db REVIVE, 1 ItemFragment_0x6ee12: db X_ATTACK, 1 ItemFragment_0x6ee14: db ANTIDOTE, 1 ItemFragment_0x6ee16: db ETHER, 1 MapIlexForestSignpostItem1: dw $0088 db ETHER MapIlexForestSignpostItem2: dw $0089 db SUPER_POTION MapIlexForestSignpostItem3: dw $008a db FULL_HEAL IlexForestBoulder: ; unused jumpstd strengthboulder MapIlexForestSignpost0Script: jumptext UnknownText_0x6f2de MapIlexForestSignpost4Script: checkevent $00c0 iftrue UnknownScript_0x6ee30 jump UnknownScript_0x6ee35 UnknownScript_0x6ee30: checkitem GS_BALL iftrue UnknownScript_0x6ee38 UnknownScript_0x6ee35: jumptext UnknownText_0x6f358 UnknownScript_0x6ee38: loadfont writetext UnknownText_0x6f394 yesorno iftrue UnknownScript_0x6ee42 loadmovesprites end UnknownScript_0x6ee42: takeitem GS_BALL, 1 clearevent $00c0 setevent $07a4 disappear $8 clearevent $06eb writetext UnknownText_0x6f43b closetext loadmovesprites pause 20 showemote $0, $0, 20 special Functionc48f applymovement $0, MovementData_0x6ef58 pause 30 spriteface $0, DOWN pause 20 clearflag $0064 special Function4989a loadpokedata CELEBI, 30 startbattle returnafterbattle pause 20 special Function49bf9 iffalse UnknownScript_0x6ee8e appear $7 applymovement $7, MovementData_0x6ef4e loadfont writetext UnknownText_0x6f452 closetext loadmovesprites applymovement $7, MovementData_0x6ef53 disappear $7 UnknownScript_0x6ee8e: end MovementData_0x6ee8f: big_step_up big_step_up big_step_up big_step_up big_step_up step_end MovementData_0x6ee95: big_step_up big_step_up big_step_right big_step_right big_step_right big_step_right big_step_right big_step_down step_end MovementData_0x6ee9e: big_step_down big_step_down big_step_down big_step_down big_step_down step_end MovementData_0x6eea4: big_step_right big_step_right big_step_right big_step_right big_step_right big_step_right step_end MovementData_0x6eeab: big_step_up big_step_left big_step_left big_step_left big_step_left step_end MovementData_0x6eeb1: big_step_down big_step_down big_step_down big_step_down big_step_down big_step_down step_end MovementData_0x6eeb8: big_step_left jump_step_left big_step_left big_step_left step_end MovementData_0x6eebd: big_step_down big_step_down big_step_down big_step_down big_step_down big_step_left big_step_left big_step_left big_step_left step_end MovementData_0x6eec7: big_step_left big_step_left big_step_left big_step_left step_end MovementData_0x6eecc: big_step_up big_step_up big_step_up big_step_right big_step_up step_end MovementData_0x6eed2: big_step_right turn_head_up db $3e ; movement turn_head_down db $3e ; movement turn_head_up db $3e ; movement big_step_down big_step_down fix_facing jump_step_up accelerate_last accelerate_last remove_fixed_facing big_step_up big_step_up big_step_up big_step_up big_step_up step_end MovementData_0x6eee6: big_step_left big_step_left big_step_left big_step_up big_step_up big_step_right big_step_up big_step_up step_end MovementData_0x6eeef: big_step_right big_step_right big_step_right big_step_right big_step_up big_step_up big_step_up big_step_up step_end MovementData_0x6eef8: big_step_up big_step_up big_step_left big_step_left big_step_left big_step_left big_step_left step_end MovementData_0x6ef00: big_step_down big_step_down big_step_left big_step_down big_step_down big_step_right big_step_right big_step_right step_end MovementData_0x6ef09: big_step_right big_step_right big_step_right big_step_right big_step_right big_step_right step_end MovementData_0x6ef10: big_step_down big_step_left big_step_down big_step_down big_step_down big_step_down big_step_down step_end MovementData_0x6ef18: big_step_right big_step_right big_step_right big_step_right big_step_right step_end MovementData_0x6ef1e: big_step_up big_step_up big_step_up big_step_up step_end MovementData_0x6ef23: big_step_left big_step_left fix_facing jump_step_right accelerate_last accelerate_last remove_fixed_facing big_step_left big_step_left big_step_up big_step_up big_step_up big_step_up big_step_up big_step_up step_end MovementData_0x6ef33: big_step_right big_step_right big_step_right big_step_right big_step_up big_step_up big_step_up big_step_up big_step_up step_end MovementData_0x6ef3d: big_step_left big_step_left fix_facing jump_step_right accelerate_last accelerate_last remove_fixed_facing big_step_right big_step_right big_step_right big_step_right big_step_up big_step_up big_step_up big_step_up big_step_up step_end MovementData_0x6ef4e: step_up step_up step_up step_up step_end MovementData_0x6ef53: step_down step_down step_down step_down step_end MovementData_0x6ef58: fix_facing slow_step_down remove_fixed_facing step_end UnknownText_0x6ef5c: text "Oh, man… My boss" line "is going to be" cont "steaming…" para "The FARFETCH'D" line "that CUTS trees" para "for charcoal took" line "off on me." para "I can't go looking" line "for it here in the" cont "ILEX FOREST." para "It's too big, dark" line "and scary for me…" done UnknownText_0x6f019: text "Wow! Thanks a" line "whole bunch!" para "My boss's #MON" line "won't obey me be-" cont "cause I don't have" cont "a BADGE." done UnknownText_0x6f06f: text "It's the missing" line "#MON!" done UnknownText_0x6f086: text "FARFETCH'D: Kwaa!" done UnknownText_0x6f099: text "Ah! My FARFETCH'D!" para "You found it for" line "us, kid?" para "Without it, we" line "wouldn't be able" para "to CUT trees for" line "charcoal." para "Thanks, kid!" para "Now, how can I" line "thank you…" para "I know! Here, take" line "this." done UnknownText_0x6f141: text "That's the CUT HM." line "Teach that to a" para "#MON to clear" line "small trees." para "Of course, you" line "have to have the" para "GYM BADGE from" line "AZALEA to use it." done UnknownText_0x6f1c0: text "Do you want to" line "apprentice as a" para "charcoal maker" line "with me?" para "You'll be first-" line "rate in ten years!" done UnknownText_0x6f21b: text "What am I doing?" para "I'm shaking trees" line "using HEADBUTT." para "It's fun. Here," line "you try it too!" done UnknownText_0x6f26d: text "Rattle trees with" line "HEADBUTT. Some-" cont "times, sleeping" cont "#MON fall out." done UnknownText_0x6f2af: text "Did something" line "happen to the" cont "forest's guardian?" done UnknownText_0x6f2de: text "ILEX FOREST is" line "so overgrown with" para "trees that you" line "can't see the sky." para "Please watch out" line "for items that may" cont "have been dropped." done UnknownText_0x6f358: text "ILEX FOREST" line "SHRINE…" para "It's in honor of" line "the forest's" cont "protector…" done UnknownText_0x6f394: text "ILEX FOREST" line "SHRINE…" para "It's in honor of" line "the forest's" cont "protector…" para "Oh? What is this?" para "It's a hole." line "It looks like the" para "GS BALL would fit" line "inside it." para "Want to put the GS" line "BALL here?" done UnknownText_0x6f43b: text " put in the" line "GS BALL." done UnknownText_0x6f452: text "Whew, wasn't that" line "something!" para ", that was" line "fantastic. Thanks!" para "The legends about" line "that SHRINE were" cont "real after all." para "I feel inspired by" line "what I just saw." para "It motivates me to" line "make better BALLS!" para "I'm going!" done Bug_catcherWayneSeenText: text "Don't sneak up on" line "me like that!" para "You frightened a" line "#MON away!" done Bug_catcherWayneBeatenText: text "I hadn't seen that" line "#MON before…" done UnknownText_0x6f571: text "A #MON I've" line "never seen before" para "fell out of the" line "tree when I used" cont "HEADBUTT." para "I ought to use" line "HEADBUTT in other" cont "places too." done IlexForest_MapEventHeader: ; filler db 0, 0 ; warps db 3 warp_def $5, $1, 3, GROUP_ROUTE_34_ILEX_FOREST_GATE, MAP_ROUTE_34_ILEX_FOREST_GATE warp_def $2a, $3, 1, GROUP_ILEX_FOREST_AZALEA_GATE, MAP_ILEX_FOREST_AZALEA_GATE warp_def $2b, $3, 2, GROUP_ILEX_FOREST_AZALEA_GATE, MAP_ILEX_FOREST_AZALEA_GATE ; xy triggers db 0 ; signposts db 5 signpost 17, 3, $0, MapIlexForestSignpost0Script signpost 7, 11, $7, MapIlexForestSignpostItem1 signpost 14, 22, $7, MapIlexForestSignpostItem2 signpost 17, 1, $7, MapIlexForestSignpostItem3 signpost 22, 8, $1, MapIlexForestSignpost4Script ; people-events db 11 person_event SPRITE_BIRD, 35, 18, $3, $0, 255, 255, $b0, 0, BirdScript_0x6eb8f, $06e9 person_event SPRITE_YOUNGSTER, 32, 11, $6, $0, 255, 255, $a0, 0, YoungsterScript_0x6eb7b, $06f3 person_event SPRITE_BLACK_BELT, 32, 9, $9, $0, 255, 255, $0, 0, BlackBeltScript_0x6edae, $06f4 person_event SPRITE_ROCKER, 18, 19, $9, $0, 255, 255, $0, 0, RockerScript_0x6edde, $ffff person_event SPRITE_POKE_BALL, 36, 24, $1, $0, 255, 255, $1, 0, ItemFragment_0x6ee10, $0671 person_event SPRITE_KURT, 33, 12, $7, $0, 255, 255, $0, 0, ObjectEvent, $07a5 person_event SPRITE_LASS, 28, 7, $9, $0, 255, 255, $a0, 0, LassScript_0x6ee0d, $06ed person_event SPRITE_YOUNGSTER, 5, 16, $7, $0, 255, 255, $a2, 0, TrainerBug_catcherWayne, $ffff person_event SPRITE_POKE_BALL, 21, 13, $1, $0, 255, 255, $1, 0, ItemFragment_0x6ee12, $07b9 person_event SPRITE_POKE_BALL, 11, 21, $1, $0, 255, 255, $1, 0, ItemFragment_0x6ee14, $07ba person_event SPRITE_POKE_BALL, 5, 31, $1, $0, 255, 255, $1, 0, ItemFragment_0x6ee16, $07bb