CeladonMansion2F_MapScripts: def_scene_scripts def_callbacks CeladonMansion2FComputer: jumptext CeladonMansion2FComputerText CeladonMansion2FMeetingRoomSign: jumptext CeladonMansion2FMeetingRoomSignText CeladonMansion2FBookshelf: jumpstd DifficultBookshelfScript CeladonMansion2FComputerText: text " turned on" line "the PC." para "…" para "Someone was in the" line "middle of compos-" cont "ing an e-mail." para "…I hope you'll" line "come visit KANTO." para "I think you'll be" line "surprised at how" para "much things have" line "changed here." para "You'll also see" line "many #MON that" para "aren't native to" line "JOHTO." para "To the PRODUCER" para "…" done CeladonMansion2FMeetingRoomSignText: text "GAME FREAK" line "MEETING ROOM" done CeladonMansion2F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 0, 0, CELADON_MANSION_1F, 4 warp_event 1, 0, CELADON_MANSION_3F, 2 warp_event 6, 0, CELADON_MANSION_3F, 3 warp_event 7, 0, CELADON_MANSION_1F, 5 def_coord_events def_bg_events bg_event 0, 3, BGEVENT_READ, CeladonMansion2FComputer bg_event 5, 8, BGEVENT_UP, CeladonMansion2FMeetingRoomSign bg_event 2, 3, BGEVENT_READ, CeladonMansion2FBookshelf def_object_events