DEF BATTLETOWER_PARTY_LENGTH EQU 3 DEF BATTLETOWER_STREAK_LENGTH EQU 7 DEF BATTLETOWER_NUM_UNIQUE_MON EQU 21 DEF BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70 DEF BATTLETOWER_TRAINERDATALENGTH EQU 18 * 2 ; $24 DEF BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH ; $e0 ; BattleTowerAction setval arguments (see engine/events/battle_tower/battle_tower.asm) const_def const BATTLETOWERACTION_CHECK_EXPLANATION_READ const BATTLETOWERACTION_SET_EXPLANATION_READ const BATTLETOWERACTION_GET_CHALLENGE_STATE const BATTLETOWERACTION_SAVE_AND_QUIT const BATTLETOWERACTION_CHALLENGECANCELED const BATTLETOWERACTION_05 const BATTLETOWERACTION_06 ; reset stuff in SRAM bank 5 const BATTLETOWERACTION_SAVELEVELGROUP const BATTLETOWERACTION_LOADLEVELGROUP const BATTLETOWERACTION_CHECKSAVEFILEISYOURS const BATTLETOWERACTION_0A const BATTLETOWERACTION_CHECKMOBILEEVENT const BATTLETOWERACTION_0C ; more time stuff in SRAM bank 5 const BATTLETOWERACTION_0D ; more time stuff in SRAM bank 5 const BATTLETOWERACTION_EGGTICKET const BATTLETOWERACTION_0F ; check w3_d090 const BATTLETOWERACTION_10 ; dw based on s5_a800 const BATTLETOWERACTION_11 ; store 0 in s5_aa8d const BATTLETOWERACTION_12 ; store 1 in s5_aa8d const BATTLETOWERACTION_13 ; check s5_aa8d const BATTLETOWERACTION_14 ; if save file is yours: bit 0, [sBattleTowerSaveFileFlags] const BATTLETOWERACTION_15 ; set 0, [sBattleTowerSaveFileFlags] const BATTLETOWERACTION_16 ; update time in SRAM bank 5 const BATTLETOWERACTION_17 ; check time in SRAM bank 5 const BATTLETOWERACTION_LEVEL_CHECK const BATTLETOWERACTION_UBERS_CHECK const BATTLETOWERACTION_RESETDATA ; clear data const BATTLETOWERACTION_GIVEREWARD ; give reward const BATTLETOWERACTION_1C ; set won challenge const BATTLETOWERACTION_1D ; set received reward const BATTLETOWERACTION_CHOOSEREWARD ; save options const BATTLETOWERACTION_SAVEOPTIONS ; BattleTowerAction return values ; - from BATTLETOWERACTION_CHECKMOBILEEVENT DEF MOBILE_EVENT_OBJECT_GS_BALL EQU $b ; BattleTowerText arguments (see engine/events/battle_tower/trainer_text.asm) const_def 1 const BATTLETOWERTEXT_INTRO const BATTLETOWERTEXT_WIN_TEXT const BATTLETOWERTEXT_LOSS_TEXT