const_def 2 ; object constants const TINTOWERROOF_HO_OH TinTowerRoof_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_OBJECTS, .HoOh .HoOh: checkevent EVENT_FOUGHT_HO_OH iftrue .NoAppear checkitem RAINBOW_WING iftrue .Appear jump .NoAppear .Appear: appear TINTOWERROOF_HO_OH return .NoAppear: disappear TINTOWERROOF_HO_OH return TinTowerHoOh: faceplayer opentext writetext HoOhText cry HO_OH pause 15 closetext setevent EVENT_FOUGHT_HO_OH writecode VAR_BATTLETYPE, BATTLETYPE_FORCEITEM loadwildmon HO_OH, 60 startbattle disappear TINTOWERROOF_HO_OH reloadmapafterbattle setevent EVENT_SET_WHEN_FOUGHT_HO_OH end HoOhText: text "Shaoooh!" done TinTowerRoof_MapEvents: db 0, 0 ; filler db 1 ; warp events warp_event 9, 13, TIN_TOWER_9F, 4 db 0 ; coord events db 0 ; bg events db 1 ; object events object_event 9, 5, SPRITE_HO_OH, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TinTowerHoOh, EVENT_TIN_TOWER_ROOF_HO_OH