const_def 2 ; object constants const ICEPATH1F_POKE_BALL1 const ICEPATH1F_POKE_BALL2 const ICEPATH1F_POKE_BALL3 IcePath1F_MapScripts: db 0 ; scene scripts db 0 ; callbacks IcePath1FHMWaterfall: itemball HM_WATERFALL IcePath1FPPUp: itemball PP_UP IcePath1FProtein: itemball PROTEIN IcePath1F_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 4, 19, ROUTE_44, 1 warp_event 36, 27, BLACKTHORN_CITY, 7 warp_event 37, 5, ICE_PATH_B1F, 1 warp_event 37, 13, ICE_PATH_B1F, 7 db 0 ; coord events db 0 ; bg events db 3 ; object events object_event 31, 7, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FHMWaterfall, EVENT_GOT_HM07_WATERFALL object_event 32, 23, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FPPUp, EVENT_ICE_PATH_1F_PP_UP object_event 35, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FProtein, EVENT_ICE_PATH_1F_PROTEIN