BattleTowerElevator_MapScriptHeader: ; 0x9f558 ; trigger count db 2 ; triggers dw UnknownScript_0x9f562, $0000 dw UnknownScript_0x9f567, $0000 ; callback count db 0 ; 0x9f562 UnknownScript_0x9f562: ; 0x9f562 priorityjump UnknownScript_0x9f568 dotrigger $1 ; 0x9f567 UnknownScript_0x9f567: ; 0x9f567 end ; 0x9f568 UnknownScript_0x9f568: ; 0x9f568 follow $2, $0 applymovement $2, MovementData_0x9f58f applymovement $0, MovementData_0x9f592 writebyte $a special $0086 playsound SFX_ELEVATOR earthquake 60 waitbutton follow $2, $0 applymovement $2, MovementData_0x9e578 stopfollow warpsound disappear $2 applymovement $0, MovementData_0x9e578 warpcheck end ; 0x9f58f MovementData_0x9f58f: ; 0x9f58f step_right turn_head_down step_end ; 0x9f592 MovementData_0x9f592: ; 0x9f592 turn_head_down step_end ; 0x9f594 BattleTowerElevator_MapEventHeader: ; 0x9f594 ; filler db 0, 0 ; warps db 2 warp_def $3, $1, 1, GROUP_BATTLE_TOWER_HALLWAY, MAP_BATTLE_TOWER_HALLWAY warp_def $3, $2, 1, GROUP_BATTLE_TOWER_HALLWAY, MAP_BATTLE_TOWER_HALLWAY ; xy triggers db 0 ; signposts db 0 ; people-events db 1 person_event SPRITE_RECEPTIONIST, 6, 5, $9, $0, 255, 255, $0, 0, MovementData_0x9f58f, $ffff ; 0x9f5b1