BattleCommand_Mist: ; mist ld a, BATTLE_VARS_SUBSTATUS4 call GetBattleVarAddr bit SUBSTATUS_MIST, [hl] jr nz, .already_mist set SUBSTATUS_MIST, [hl] call AnimateCurrentMove ld hl, MistText jp StdBattleTextBox .already_mist call AnimateFailedMove jp PrintButItFailed