const_def const MARTTEXT_HOW_MANY const MARTTEXT_COSTS_THIS_MUCH const MARTTEXT_NOT_ENOUGH_MONEY const MARTTEXT_BAG_FULL const MARTTEXT_HERE_YOU_GO const MARTTEXT_SOLD_OUT OpenMartDialog:: call GetMart ld a, c ld [wEngineBuffer1], a call LoadMartPointer ld a, [wEngineBuffer1] ld hl, .dialogs rst JumpTable ret .dialogs dw MartDialog dw HerbShop dw BargainShop dw Pharmacist dw RooftopSale MartDialog: ld a, 0 ld [wEngineBuffer1], a xor a ; STANDARDMART_HOWMAYIHELPYOU ld [wEngineBuffer5], a call StandardMart ret HerbShop: call FarReadMart call LoadStandardMenuHeader ld hl, Text_HerbShop_Intro call MartTextBox call BuyMenu ld hl, Text_HerbShop_ComeAgain call MartTextBox ret BargainShop: ld b, BANK(BargainShopData) ld de, BargainShopData call LoadMartPointer call ReadMart call LoadStandardMenuHeader ld hl, Text_BargainShop_Intro call MartTextBox call BuyMenu ld hl, wBargainShopFlags ld a, [hli] or [hl] jr z, .skip_set ld hl, wDailyFlags1 set DAILYFLAGS1_GOLDENROD_UNDERGROUND_BARGAIN_F, [hl] .skip_set ld hl, Text_BargainShop_ComeAgain call MartTextBox ret Pharmacist: call FarReadMart call LoadStandardMenuHeader ld hl, Text_Pharmacist_Intro call MartTextBox call BuyMenu ld hl, Text_Pharmacist_ComeAgain call MartTextBox ret RooftopSale: ld b, BANK(RooftopSaleMart1) ld de, RooftopSaleMart1 ld hl, wStatusFlags bit STATUSFLAGS_HALL_OF_FAME_F, [hl] jr z, .ok ld b, BANK(RooftopSaleMart2) ld de, RooftopSaleMart2 .ok call LoadMartPointer call ReadMart call LoadStandardMenuHeader ld hl, Text_Mart_HowMayIHelpYou call MartTextBox call BuyMenu ld hl, Text_Mart_ComeAgain call MartTextBox ret INCLUDE "data/items/rooftop_sale.asm" LoadMartPointer: ld a, b ld [wMartPointerBank], a ld a, e ld [wMartPointer], a ld a, d ld [wMartPointer + 1], a ld hl, wCurMart xor a ld bc, wCurMartEnd - wCurMart call ByteFill xor a ld [wEngineBuffer5], a ld [wBargainShopFlags], a ld [wFacingDirection], a ret GetMart: ld a, e cp (Marts.End - Marts) / 2 jr c, .IsAMart ld b, BANK(DefaultMart) ld de, DefaultMart ret .IsAMart: ld hl, Marts add hl, de add hl, de ld e, [hl] inc hl ld d, [hl] ld b, BANK(Marts) ret ; StandardMart.MartFunctions indexes const_def const STANDARDMART_HOWMAYIHELPYOU ; 0 const STANDARDMART_TOPMENU ; 1 const STANDARDMART_BUY ; 2 const STANDARDMART_SELL ; 3 const STANDARDMART_QUIT ; 4 const STANDARDMART_ANYTHINGELSE ; 5 StandardMart: .loop ld a, [wEngineBuffer5] ld hl, .MartFunctions rst JumpTable ld [wEngineBuffer5], a cp -1 jr nz, .loop ret .MartFunctions: ; entries correspond to STANDARDMART_* constants dw .HowMayIHelpYou dw .TopMenu dw .Buy dw .Sell dw .Quit dw .AnythingElse .HowMayIHelpYou: call LoadStandardMenuHeader ld hl, Text_Mart_HowMayIHelpYou call PrintText ld a, STANDARDMART_TOPMENU ret .TopMenu: ld hl, MenuHeader_BuySell call CopyMenuHeader call VerticalMenu jr c, .quit ld a, [wMenuCursorY] cp $1 jr z, .buy cp $2 jr z, .sell .quit ld a, STANDARDMART_QUIT ret .buy ld a, STANDARDMART_BUY ret .sell ld a, STANDARDMART_SELL ret .Buy: call ExitMenu call FarReadMart call BuyMenu and a ld a, STANDARDMART_ANYTHINGELSE ret .Sell: call ExitMenu call SellMenu ld a, STANDARDMART_ANYTHINGELSE ret .Quit: call ExitMenu ld hl, Text_Mart_ComeAgain call MartTextBox ld a, -1 ret .AnythingElse: call LoadStandardMenuHeader ld hl, Text_Mart_AnythingElse call PrintText ld a, STANDARDMART_TOPMENU ret FarReadMart: ld hl, wMartPointer ld a, [hli] ld h, [hl] ld l, a ld de, wCurMart .CopyMart: ld a, [wMartPointerBank] call GetFarByte ld [de], a inc hl inc de cp -1 jr nz, .CopyMart ld hl, wMartItem1BCD ld de, wCurMart + 1 .ReadMartItem: ld a, [de] inc de cp -1 jr z, .done push de call GetMartItemPrice pop de jr .ReadMartItem .done ret GetMartItemPrice: ; Return the price of item a in BCD at hl and in tiles at wStringBuffer1. push hl ld [wCurItem], a farcall GetItemPrice pop hl GetMartPrice: ; Return price de in BCD at hl and in tiles at wStringBuffer1. push hl ld a, d ld [wStringBuffer2], a ld a, e ld [wStringBuffer2 + 1], a ld hl, wStringBuffer1 ld de, wStringBuffer2 lb bc, PRINTNUM_LEADINGZEROS | 2, 6 ; 6 digits call PrintNum pop hl ld de, wStringBuffer1 ld c, 6 / 2 ; 6 digits .loop call .CharToNybble swap a ld b, a call .CharToNybble or b ld [hli], a dec c jr nz, .loop ret .CharToNybble: ld a, [de] inc de cp " " jr nz, .not_space ld a, "0" .not_space sub "0" ret ReadMart: ; Load the mart pointer. Mart data is local (no need for bank). ld hl, wMartPointer ld a, [hli] ld h, [hl] ld l, a push hl ; set hl to the first item inc hl ld bc, wMartItem1BCD ld de, wCurMart + 1 .loop ; copy the item to wCurMart + (ItemIndex) ld a, [hli] ld [de], a inc de ; -1 is the terminator cp -1 jr z, .done push de ; copy the price to de ld a, [hli] ld e, a ld a, [hli] ld d, a ; convert the price to 3-byte BCD at [bc] push hl ld h, b ld l, c call GetMartPrice ld b, h ld c, l pop hl pop de jr .loop .done pop hl ld a, [hl] ld [wCurMart], a ret INCLUDE "data/items/bargain_shop.asm" BuyMenu: call FadeToMenu farcall BlankScreen xor a ld [wMenuScrollPositionBackup], a ld a, 1 ld [wMenuCursorBufferBackup], a .loop call BuyMenuLoop ; menu loop jr nc, .loop call CloseSubmenu ret LoadBuyMenuText: ; load text from a nested table ; which table is in wEngineBuffer1 ; which entry is in register a push af call GetMartDialogGroup ; gets a pointer from GetMartDialogGroup.MartTextFunctionPointers ld a, [hli] ld h, [hl] ld l, a pop af ld e, a ld d, 0 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a call PrintText ret MartAskPurchaseQuantity: call GetMartDialogGroup ; gets a pointer from GetMartDialogGroup.MartTextFunctionPointers inc hl inc hl ld a, [hl] and a jp z, StandardMartAskPurchaseQuantity cp 1 jp z, BargainShopAskPurchaseQuantity jp RooftopSaleAskPurchaseQuantity GetMartDialogGroup: ld a, [wEngineBuffer1] ld e, a ld d, 0 ld hl, .MartTextFunctionPointers add hl, de add hl, de add hl, de ret .MartTextFunctionPointers: dwb .StandardMartPointers, 0 dwb .HerbShopPointers, 0 dwb .BargainShopPointers, 1 dwb .PharmacyPointers, 0 dwb .StandardMartPointers, 2 .StandardMartPointers: dw Text_Mart_HowMany dw Text_Mart_CostsThisMuch dw Text_Mart_InsufficientFunds dw Text_Mart_BagFull dw Text_Mart_HereYouGo dw BuyMenuLoop .HerbShopPointers: dw Text_HerbShop_HowMany dw Text_HerbShop_CostsThisMuch dw Text_HerbShop_InsufficientFunds dw Text_HerbShop_BagFull dw Text_HerbShop_HereYouGo dw BuyMenuLoop .BargainShopPointers: dw BuyMenuLoop dw Text_BargainShop_CostsThisMuch dw Text_BargainShop_InsufficientFunds dw Text_BargainShop_BagFull dw Text_BargainShop_HereYouGo dw Text_BargainShop_SoldOut .PharmacyPointers: dw Text_Pharmacy_HowMany dw Text_Pharmacy_CostsThisMuch dw Text_Pharmacy_InsufficientFunds dw Text_Pharmacy_BagFull dw Text_Pharmacy_HereYouGo dw BuyMenuLoop BuyMenuLoop: farcall PlaceMoneyTopRight call UpdateSprites ld hl, MenuHeader_Buy call CopyMenuHeader ld a, [wMenuCursorBufferBackup] ld [wMenuCursorBuffer], a ld a, [wMenuScrollPositionBackup] ld [wMenuScrollPosition], a call ScrollingMenu ld a, [wMenuScrollPosition] ld [wMenuScrollPositionBackup], a ld a, [wMenuCursorY] ld [wMenuCursorBufferBackup], a call SpeechTextBox ld a, [wMenuJoypad] cp B_BUTTON jr z, .set_carry cp A_BUTTON jr z, .useless_pointer .useless_pointer call MartAskPurchaseQuantity jr c, .cancel call MartConfirmPurchase jr c, .cancel ld de, wMoney ld bc, hMoneyTemp ld a, 3 ; useless load call CompareMoney jr c, .insufficient_funds ld hl, wNumItems call ReceiveItem jr nc, .insufficient_bag_space ld a, [wMartItemID] ld e, a ld d, 0 ld b, SET_FLAG ld hl, wBargainShopFlags call FlagAction call PlayTransactionSound ld de, wMoney ld bc, hMoneyTemp call TakeMoney ld a, MARTTEXT_HERE_YOU_GO call LoadBuyMenuText call JoyWaitAorB .cancel call SpeechTextBox and a ret .set_carry scf ret .insufficient_bag_space ld a, MARTTEXT_BAG_FULL call LoadBuyMenuText call JoyWaitAorB and a ret .insufficient_funds ld a, MARTTEXT_NOT_ENOUGH_MONEY call LoadBuyMenuText call JoyWaitAorB and a ret StandardMartAskPurchaseQuantity: ld a, 99 ld [wItemQuantityBuffer], a ld a, MARTTEXT_HOW_MANY call LoadBuyMenuText farcall SelectQuantityToBuy call ExitMenu ret MartConfirmPurchase: predef PartyMonItemName ld a, MARTTEXT_COSTS_THIS_MUCH call LoadBuyMenuText call YesNoBox ret BargainShopAskPurchaseQuantity: ld a, 1 ld [wItemQuantityChangeBuffer], a ld a, [wMartItemID] ld e, a ld d, 0 ld b, CHECK_FLAG ld hl, wBargainShopFlags call FlagAction ld a, c and a jr nz, .SoldOut ld a, [wMartItemID] ld e, a ld d, 0 ld hl, wMartPointer ld a, [hli] ld h, [hl] ld l, a inc hl add hl, de add hl, de add hl, de inc hl ld a, [hli] ldh [hMoneyTemp + 2], a ld a, [hl] ldh [hMoneyTemp + 1], a xor a ldh [hMoneyTemp], a and a ret .SoldOut: ld a, MARTTEXT_SOLD_OUT call LoadBuyMenuText call JoyWaitAorB scf ret RooftopSaleAskPurchaseQuantity: ld a, MARTTEXT_HOW_MANY call LoadBuyMenuText call .GetSalePrice ld a, 99 ld [wItemQuantityBuffer], a farcall RooftopSale_SelectQuantityToBuy call ExitMenu ret .GetSalePrice: ld a, [wMartItemID] ld e, a ld d, 0 ld hl, wMartPointer ld a, [hli] ld h, [hl] ld l, a inc hl add hl, de add hl, de add hl, de inc hl ld e, [hl] inc hl ld d, [hl] ret Text_Mart_HowMany: ; How many? text_far UnknownText_0x1c4bfd text_end Text_Mart_CostsThisMuch: ; @ (S) will be ¥@ . text_far UnknownText_0x1c4c08 text_end MenuHeader_Buy: db MENU_BACKUP_TILES ; flags menu_coords 1, 3, SCREEN_WIDTH - 1, TEXTBOX_Y - 1 dw .MenuData db 1 ; default option .MenuData db SCROLLINGMENU_DISPLAY_ARROWS | SCROLLINGMENU_ENABLE_FUNCTION3 ; flags db 4, 8 ; rows, columns db 1 ; horizontal spacing dbw 0, wCurMart dba PlaceMenuItemName dba .PrintBCDPrices dba UpdateItemDescription .PrintBCDPrices: ld a, [wScrollingMenuCursorPosition] ld c, a ld b, 0 ld hl, wMartItem1BCD add hl, bc add hl, bc add hl, bc push de ld d, h ld e, l pop hl ld bc, SCREEN_WIDTH add hl, bc ld c, PRINTNUM_LEADINGZEROS | PRINTNUM_MONEY | 3 call PrintBCDNumber ret Text_HerbShop_Intro: ; Hello, dear. I sell inexpensive herbal medicine. They're good, but a trifle bitter. Your #MON may not like them. Hehehehe… text_far UnknownText_0x1c4c28 text_end Text_HerbShop_HowMany: ; How many? text_far UnknownText_0x1c4ca3 text_end Text_HerbShop_CostsThisMuch: ; @ (S) will be ¥@ . text_far UnknownText_0x1c4cae text_end Text_HerbShop_HereYouGo: ; Thank you, dear. Hehehehe… text_far UnknownText_0x1c4cce text_end Text_HerbShop_BagFull: ; Oh? Your PACK is full, dear. text_far UnknownText_0x1c4cea text_end Text_HerbShop_InsufficientFunds: ; Hehehe… You don't have the money. text_far UnknownText_0x1c4d08 text_end Text_HerbShop_ComeAgain: ; Come again, dear. Hehehehe… text_far UnknownText_0x1c4d2a text_end Text_BargainShop_Intro: ; Hiya! Care to see some bargains? I sell rare items that nobody else carries--but only one of each item. text_far UnknownText_0x1c4d47 text_end Text_BargainShop_CostsThisMuch: ; costs ¥@ . Want it? text_far UnknownText_0x1c4db0 text_end Text_BargainShop_HereYouGo: ; Thanks. text_far UnknownText_0x1c4dcd text_end Text_BargainShop_BagFull: ; Uh-oh, your PACK is chock-full. text_far UnknownText_0x1c4dd6 text_end Text_BargainShop_SoldOut: ; You bought that already. I'm all sold out of it. text_far UnknownText_0x1c4df7 text_end Text_BargainShop_InsufficientFunds: ; Uh-oh, you're short on funds. text_far UnknownText_0x1c4e28 text_end Text_BargainShop_ComeAgain: ; Come by again sometime. text_far UnknownText_0x1c4e46 text_end Text_Pharmacist_Intro: ; What's up? Need some medicine? text_far UnknownText_0x1c4e5f text_end Text_Pharmacy_HowMany: ; How many? text_far UnknownText_0x1c4e7e text_end Text_Pharmacy_CostsThisMuch: ; @ (S) will cost ¥@ . text_far UnknownText_0x1c4e89 text_end Text_Pharmacy_HereYouGo: ; Thanks much! text_far UnknownText_0x1c4eab text_end Text_Pharmacy_BagFull: ; You don't have any more space. text_far UnknownText_0x1c4eb9 text_end Text_Pharmacy_InsufficientFunds: ; Huh? That's not enough money. text_far UnknownText_0x1c4ed8 text_end Text_Pharmacist_ComeAgain: ; All right. See you around. text_far UnknownText_0x1c4ef6 text_end SellMenu: call DisableSpriteUpdates farcall DepositSellInitPackBuffers .loop farcall DepositSellPack ld a, [wPackUsedItem] and a jp z, .quit call .TryToSellItem jr .loop .quit call ReturnToMapWithSpeechTextbox and a ret .Unreferenced_NothingToSell: ld hl, .NothingToSellText call MenuTextBoxBackup and a ret .NothingToSellText: ; You don't have anything to sell. text_far UnknownText_0x1c4f12 text_end .TryToSellItem: farcall CheckItemMenu ld a, [wItemAttributeParamBuffer] ld hl, .dw rst JumpTable ret .dw dw .try_sell dw .cant_buy dw .cant_buy dw .cant_buy dw .try_sell dw .try_sell dw .try_sell .cant_buy ret .try_sell farcall _CheckTossableItem ld a, [wItemAttributeParamBuffer] and a jr z, .okay_to_sell ld hl, TextMart_CantBuyFromYou call PrintText and a ret .okay_to_sell ld hl, Text_Mart_SellHowMany call PrintText farcall PlaceMoneyAtTopLeftOfTextbox farcall SelectQuantityToSell call ExitMenu jr c, .declined hlcoord 1, 14 lb bc, 3, 18 call ClearBox ld hl, Text_Mart_ICanPayThisMuch call PrintTextBoxText call YesNoBox jr c, .declined ld de, wMoney ld bc, hMoneyTemp call GiveMoney ld a, [wMartItemID] ld hl, wNumItems call TossItem predef PartyMonItemName hlcoord 1, 14 lb bc, 3, 18 call ClearBox ld hl, Text_Mart_SoldForAmount call PrintTextBoxText call PlayTransactionSound farcall PlaceMoneyBottomLeft call JoyWaitAorB .declined call ExitMenu and a ret Text_Mart_SellHowMany: ; How many? text_far UnknownText_0x1c4f33 text_end Text_Mart_ICanPayThisMuch: ; I can pay you ¥@ . Is that OK? text_far UnknownText_0x1c4f3e text_end .UnusedString15f7d: db "!ダミー!@" Text_Mart_HowMayIHelpYou: ; Welcome! How may I help you? text_far UnknownText_0x1c4f62 text_end MenuHeader_BuySell: db MENU_BACKUP_TILES ; flags menu_coords 0, 0, 7, 8 dw .MenuData db 1 ; default option .MenuData db STATICMENU_CURSOR ; strings db 3 ; items db "BUY@" db "SELL@" db "QUIT@" Text_Mart_HereYouGo: ; Here you are. Thank you! text_far UnknownText_0x1c4f80 text_end Text_Mart_InsufficientFunds: ; You don't have enough money. text_far UnknownText_0x1c4f9a text_end Text_Mart_BagFull: ; You can't carry any more items. text_far UnknownText_0x1c4fb7 text_end TextMart_CantBuyFromYou: ; Sorry, I can't buy that from you. text_far UnknownText_0x1c4fd7 text_end Text_Mart_ComeAgain: ; Please come again! text_far UnknownText_0x1c4ff9 text_end Text_Mart_AnythingElse: text_far UnknownText_0x1c500d text_end Text_Mart_SoldForAmount: text_far UnknownText_0x1c502e text_end PlayTransactionSound: call WaitSFX ld de, SFX_TRANSACTION call PlaySFX ret MartTextBox: call MenuTextBox call JoyWaitAorB call ExitMenu ret