_Squirtbottle: ld hl, .SquirtbottleScript call QueueScript ld a, $1 ld [wItemEffectSucceeded], a ret .SquirtbottleScript: reloadmappart special UpdateTimePals callasm .CheckCanUseSquirtbottle iffalse .NothingHappenedScript farjump WateredWeirdTreeScript .NothingHappenedScript: jumptext .NothingHappenedText .NothingHappenedText: ; sprinkled water. But nothing happened… text_far UnknownText_0x1c0b3b text_end .CheckCanUseSquirtbottle: ld a, [wMapGroup] cp GROUP_ROUTE_36 jr nz, .nope ld a, [wMapNumber] cp MAP_ROUTE_36 jr nz, .nope farcall GetFacingObject jr c, .nope ld a, d cp SPRITEMOVEDATA_SUDOWOODO jr nz, .nope ld a, 1 ld [wScriptVar], a ret .nope xor a ld [wScriptVar], a ret