_SacredAsh: ld a, $0 ld [wItemEffectSucceeded], a call CheckAnyFaintedMon ret nc ld hl, SacredAshScript call QueueScript ld a, $1 ld [wItemEffectSucceeded], a ret CheckAnyFaintedMon: ld de, PARTYMON_STRUCT_LENGTH ld bc, wPartySpecies ld hl, wPartyMon1HP ld a, [wPartyCount] and a ret z .loop push af push hl ld a, [bc] inc bc cp EGG jr z, .next ld a, [hli] or [hl] jr z, .done .next pop hl add hl, de pop af dec a jr nz, .loop xor a ret .done pop hl pop af scf ret SacredAshScript: special HealParty reloadmappart playsound SFX_WARP_TO special FadeOutPalettes special FadeInPalettes special FadeOutPalettes special FadeInPalettes special FadeOutPalettes special FadeInPalettes waitsfx writetext UnknownText_0x50845 playsound SFX_CAUGHT_MON waitsfx waitbutton closetext end UnknownText_0x50845: ; 's #MON were all healed! text_far UnknownText_0x1c0b65 text_end