ItemFinder: farcall CheckForHiddenItems jr c, .found_something ld hl, .Script_FoundNothing jr .resume .found_something ld hl, .Script_FoundSomething .resume call QueueScript ld a, $1 ld [wItemEffectSucceeded], a ret .ItemfinderSound: ld c, 4 .sfx_loop push bc ld de, SFX_SECOND_PART_OF_ITEMFINDER call WaitPlaySFX ld de, SFX_TRANSACTION call WaitPlaySFX pop bc dec c jr nz, .sfx_loop ret .Script_FoundSomething: reloadmappart special UpdateTimePals callasm .ItemfinderSound writetext .Text_FoundSomething closetext end .Script_FoundNothing: reloadmappart special UpdateTimePals writetext .Text_FoundNothing closetext end .Text_FoundSomething: ; Yes! ITEMFINDER indicates there's an item nearby. text_far UnknownText_0x1c0a77 text_end .Text_FoundNothing: ; Nope! ITEMFINDER isn't responding. text_far UnknownText_0x1c0aa9 text_end