SproutTower3F_MapScriptHeader: ; 0x18493b ; trigger count db 2 ; triggers dw UnknownScript_0x184945, $0000 dw UnknownScript_0x184946, $0000 ; callback count db 0 ; 0x184945 UnknownScript_0x184945: ; 0x184945 end ; 0x184946 UnknownScript_0x184946: ; 0x184946 end ; 0x184947 UnknownScript_0x184947: ; 0x184947 spriteface $0, $1 showemote $0, $0, 15 special $006a playsound SFX_TACKLE playsound SFX_ELEVATOR earthquake 79 pause 15 playsound SFX_TACKLE playsound SFX_ELEVATOR earthquake 79 applymovement $0, MovementData_0x184a1d applymovement $8, MovementData_0x184a22 loadfont writetext UnknownText_0x184a27 closetext loadmovesprites showemote $0, $8, 15 spriteface $8, $0 pause 15 applymovement $8, MovementData_0x184a24 playmusic MUSIC_RIVAL_ENCOUNTER loadfont writetext UnknownText_0x184aec closetext loadmovesprites spriteface $8, $1 loadfont writetext UnknownText_0x184bc8 pause 15 loadmovesprites playsound SFX_WARP_TO special $0030 special $0033 disappear $8 waitbutton special $0032 dotrigger $1 special $003d end ; 0x1849a6 SageLiScript: ; 0x1849a6 faceplayer loadfont checkevent EVENT_GOT_HM05_FLASH iftrue UnknownScript_0x1849d1 writetext SageLiSeenText closetext loadmovesprites winlosstext SageLiBeatenText, $0000 loadtrainer SAGE, LI startbattle returnafterbattle loadfont writetext UnknownText_0x184cc2 keeptextopen verbosegiveitem HM_05, 1 setevent EVENT_GOT_HM05_FLASH setevent EVENT_BEAT_SAGE_LI writetext UnknownText_0x184d13 closetext loadmovesprites end ; 0x1849d1 UnknownScript_0x1849d1: ; 0x1849d1 writetext UnknownText_0x184d88 closetext loadmovesprites end ; 0x1849d7 TrainerSageJin: ; 0x1849d7 ; bit/flag number dw $413 ; trainer group && trainer id db SAGE, JIN ; text when seen dw SageJinSeenText ; text when trainer beaten dw SageJinBeatenText ; script when lost dw $0000 ; script when talk again dw SageJinScript ; 0x1849e3 SageJinScript: ; 0x1849e3 talkaftercancel loadfont writetext UnknownText_0x184dfa closetext loadmovesprites end ; 0x1849eb TrainerSageTroy: ; 0x1849eb ; bit/flag number dw $414 ; trainer group && trainer id db SAGE, TROY ; text when seen dw SageTroySeenText ; text when trainer beaten dw SageTroyBeatenText ; script when lost dw $0000 ; script when talk again dw SageTroyScript ; 0x1849f7 SageTroyScript: ; 0x1849f7 talkaftercancel loadfont writetext UnknownText_0x184ea4 closetext loadmovesprites end ; 0x1849ff TrainerSageNeal: ; 0x1849ff ; bit/flag number dw $418 ; trainer group && trainer id db SAGE, NEAL ; text when seen dw SageNealSeenText ; text when trainer beaten dw SageNealBeatenText ; script when lost dw $0000 ; script when talk again dw SageNealScript ; 0x184a0b SageNealScript: ; 0x184a0b talkaftercancel loadfont writetext UnknownText_0x184f12 closetext loadmovesprites end ; 0x184a13 MapSproutTower3FSignpost3Script: ; 0x184a13 jumptext UnknownText_0x184f37 ; 0x184a16 MapSproutTower3FSignpost5Script: ; 0x184a16 jumptext UnknownText_0x184f61 ; 0x184a19 ItemFragment_0x184a19: ; 0x184a19 db POTION, 1 ; 0x184a1b ItemFragment_0x184a1b: ; 0x184a1b db ESCAPE_ROPE, 1 ; 0x184a1d MovementData_0x184a1d: ; 0x184a1d step_up step_up step_up step_up step_end ; 0x184a22 MovementData_0x184a22: ; 0x184a22 step_up step_end ; 0x184a24 MovementData_0x184a24: ; 0x184a24 step_right step_down step_end ; 0x184a27 UnknownText_0x184a27: ; 0x184a27 text "ELDER: You are in-" line "deed skilled as a" cont "trainer." para "As promised, here" line "is your HM." para "But let me say" line "this: You should" para "treat your" line "#MON better." para "The way you battle" line "is far too harsh." para "#MON are not" line "tools of war…" done ; 0x184aec UnknownText_0x184aec: ; 0x184aec text "…" line "…Humph!" para "He claims to be" line "the ELDER but" cont "he's weak." para "It stands to" line "reason." para "I'd never lose to" line "fools who babble" para "about being nice" line "to #MON." para "I only care about" line "strong #MON" cont "that can win." para "I really couldn't" line "care less about" cont "weak #MON." done ; 0x184bc8 UnknownText_0x184bc8: ; 0x184bc8 text $53, " used an" line "ESCAPE ROPE!" done ; 0x184be0 SageLiSeenText: ; 0x184be0 text "So good of you to" line "come here!" para "SPROUT TOWER is a" line "place of training." para "People and #MON" line "test their bonds" para "to build a bright" line "future together." para "I am the final" line "test." para "Allow me to check" line "the ties between" para "your #MON and" line "you!" done ; 0x184cb2 SageLiBeatenText: ; 0x184cb2 text "Ah, excellent!" done ; 0x184cc2 UnknownText_0x184cc2: ; 0x184cc2 text "You and your #-" line "MON should have" para "no problem using" line "this move." para "Take this FLASH" line "HM." done ; 0x184d13 UnknownText_0x184d13: ; 0x184d13 text "FLASH illuminates" line "even the darkest" cont "of all places." para "But to use it out" line "of battle, you" para "need the BADGE" line "from VIOLET's GYM." done ; 0x184d88 UnknownText_0x184d88: ; 0x184d88 text "I hope you learn" line "and grow from your" cont "journey." done ; 0x184db6 SageJinSeenText: ; 0x184db6 text "I train to find" line "enlightenment in" cont "#MON!" done ; 0x184dde SageJinBeatenText: ; 0x184dde text "My training is" line "incomplete…" done ; 0x184dfa UnknownText_0x184dfa: ; 0x184dfa text "As #MON grow" line "stronger, so does" cont "the trainer." para "No, wait. As the" line "trainer grows" para "stronger, so do" line "the #MON." done ; 0x184e60 SageTroySeenText: ; 0x184e60 text "Let me see how" line "much you trust" cont "your #MON." done ; 0x184e8a SageTroyBeatenText: ; 0x184e8a text "Yes, your trust is" line "real!" done ; 0x184ea4 UnknownText_0x184ea4: ; 0x184ea4 text "It is not far to" line "the ELDER." done ; 0x184ec1 SageNealSeenText: ; 0x184ec1 text "The ELDER's HM" line "lights even pitch-" cont "black darkness." done ; 0x184ef3 SageNealBeatenText: ; 0x184ef3 text "It is my head that" line "is bright!" done ; 0x184f12 UnknownText_0x184f12: ; 0x184f12 text "Let there be light" line "on your journey." done ; 0x184f37 UnknownText_0x184f37: ; 0x184f37 text "It's a powerful" line "painting of a" cont "BELLSPROUT." done ; 0x184f61 UnknownText_0x184f61: ; 0x184f61 text "A #MON statue…" para "It looks very" line "distinguished." done ; 0x184f8e SproutTower3F_MapEventHeader: ; 0x184f8e ; filler db 0, 0 ; warps db 1 warp_def $e, $a, 4, GROUP_SPROUT_TOWER_2F, MAP_SPROUT_TOWER_2F ; xy triggers db 1 xy_trigger 0, $9, $b, $0, UnknownScript_0x184947, $0, $0 ; signposts db 6 signpost 1, 8, $0, MapSproutTower3FSignpost5Script signpost 1, 11, $0, MapSproutTower3FSignpost5Script signpost 0, 9, $0, MapSproutTower3FSignpost3Script signpost 0, 10, $0, MapSproutTower3FSignpost3Script signpost 15, 5, $0, MapSproutTower3FSignpost5Script signpost 15, 14, $0, MapSproutTower3FSignpost5Script ; people-events db 7 person_event SPRITE_SAGE, 17, 12, $9, $0, 255, 255, $92, 3, TrainerSageJin, $ffff person_event SPRITE_SAGE, 12, 12, $6, $0, 255, 255, $92, 2, TrainerSageTroy, $ffff person_event SPRITE_SAGE, 6, 14, $6, $0, 255, 255, $90, 0, SageLiScript, $ffff person_event SPRITE_SAGE, 15, 15, $8, $0, 255, 255, $92, 3, TrainerSageNeal, $ffff person_event SPRITE_POKE_BALL, 18, 10, $1, $0, 255, 255, $1, 0, ItemFragment_0x184a19, $0649 person_event SPRITE_POKE_BALL, 5, 18, $1, $0, 255, 255, $1, 0, ItemFragment_0x184a1b, $064a person_event SPRITE_SILVER, 8, 14, $7, $0, 255, 255, $0, 0, ObjectEvent, $06c4 ; 0x18501a