object_const_def DebugLevel2_Map1_MapScripts: def_scene_scripts def_callbacks callback MAPCALLBACK_ENDMAPSETUP, .FlashAutoScript .FlashAutoScript: callasm UseFlashAuto endcallback DebugLevel2_Map1_MapEvents: db 0, 0 ; filler def_warp_events warp_event 6, 17, DEBUGLEVEL_4_MAP_1, 1 warp_event 6, 8, DEBUGLEVEL_2_MAP_1, 3 warp_event 19, 2, DEBUGLEVEL_2_MAP_1, 2 warp_event 27, 2, DEBUGLEVEL_2_MAP_1, 5 warp_event 27, 17, DEBUGLEVEL_2_MAP_1, 4 def_anchor_events anchor_event 6, 17, 0 anchor_event 19, 2, 4 anchor_event 27, 17, GO_UP anchor_event 27, 14, 7 def_coord_events def_bg_events def_object_events object_event 6, 13, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_ROCK, 0, ObjectEvent, -1 object_event 5, 12, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_ROCK, 0, ObjectEvent, -1 DebugLevel2_Map1_MapSpaces: space 6, 16, $0, 1 ; 0 space 6, 14, $0, 2 ; 1 space 6, 12, .BS1 ; 2 space 6, 10, $0, GO_UP ; 3 space 20, 2, $0, 5 ; 4 space 22, 2, $0, 6 ; 5 space 24, 2, $0, GO_RIGHT ; 6 space 26, 14, $0, 8 ; 7 space 24, 14, $0, 9 ; 8 space 22, 14, $0, 10 ; 9 space 20, 14, $0, 11 ; 10 space 20, 16, $0, 12 ; 11 space 20, 18, ES1, 12 ; 12 space 4, 12, $0, 14 ; 13 space 2, 12, $0, 15 ; 14 space 0, 12, $0, GO_LEFT ; 15 .BS1: branchdir LEFT, 13, 0, 0 branchdir UP, 3, 0, 0 endbranch